lpp-user50

Lithuania
On FACEIT since 2022 99 matches tracked 35 matches in 30 days
ELO ▲ 318
2,070
30-day peak: 2,070
Rank EU
#208,591
Lithuania #1,639 in Lithuania
Last updated:

How does lpp-user50 play?

Rating 0.95 (from 78 matches) K/R 0.70 ADR 76.9 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 35% weak 0.75 to 0.89 15% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 3.0
Zeus kills8 in 99 matches
Knife kills 7 in 99 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 9x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp, ELO +274
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.42, ADR −6.9, Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +84 ELO
42 matches · 50% win rate
Between 12:00 and 18:00 +57 ELO, win rate 41%

lpp-user50 loses the most ELO in match 1 of the day: +84 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Reached level 10 · Anubis
  3. Longest win streak: 12 wins in a row · Mirage
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 77%
0.69 better than 26%
74.7 better than 20%
0.96 better than 26%
45% of 137 duels better than 18%
60% of 10 situations better than 94%
Anubis16
56% better than 64%
0.67 better than 18%
76.6 better than 27%
0.94-
49% of 65 duels better than 36%
17% of 6 situations better than 8%
Nuke16
44% better than 15%
0.68 better than 18%
73.2 better than 13%
0.98-
50% of 48 duels better than 35%
40% of 5 situations better than 48%
Ancient15
73% better than 97%
0.80 better than 78%
85.8 better than 73%
0.94-
36% of 61 duels better than 1%
25% of 4 situations better than 18%
Dust 27
43% -
0.67 -
73.4 -
0.75-
21% of 29 duels -
33% of 3 situations -
Inferno6
33% -
0.72 -
76.9 -
1.06-
52% of 25 duels -
50% of 2 situations -
Cache3
67% -
0.76 -
86.6 -
1.07-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lpp-user50 plays

Across 99 matches lpp-user50 averages K/R 0.70 and ADR 76.9; the rating across the 78 rated matches is 0.95. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 44% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 18 of 78 matches the rating was 1.10 or higher (23%), in 33 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. lpp-user50 loses the most ELO in match 1 of the day (+84 ELO, win rate 50%). Things go best in match 2 of the day (+89 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +89 ELO. Improved over the last three months: Headshots +7 pp, ELO +274. Got weaker: K/R −0.08, Rating −0.42, ADR −6.9, Win rate −9 pp. Last 30 days: 35 matches, win rate 69%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.