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lostmemories

Russia
On FACEIT since 2020 466 matches tracked 76 matches in 30 days
ELO ▲ 151
3,220
30-day peak: 3,313
Rank EU ▲ 1,821 places
#4,143
Russia #1,181 in Russia
30 days · prev. #5,964 · best #3,087
Last updated:

How does lostmemories play?

Rating 1.18 (from 419 matches) K/R 0.85 ADR 94.3 from 466 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 419 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 14%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 53%−1 pp · Ø 54% better than 51%
AWP share of kills 22%+10 pp · Ø 12% better than 85%
K/D 1.14+0.09 · Ø 1.05 better than 69%
Pistol kills per match 3.6 from the last 419
Zeus kills3 in 419 matches
Knife kills 8 in 419 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.5%).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 92%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 129x 4K, 15 aces in 419 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 36%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +521
= Stayed the same
K/R at 0.85, ADR at 94.6
▼ Got worse
Rating −0.17, Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: August 2026 with 0.96. Last 3 months: 0.85 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 419 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
140 matches · 51% win rate
On Nuke −64 ELO
41 matches · 39% win rate
Between 12:00 and 18:00 −310 ELO, win rate 43%
On Saturdays −273 ELO, win rate 42%

lostmemories loses the most ELO on Mirage: −120 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.47 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 419 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage140
51% better than 35%
0.86 better than 88%
94.4 better than 93%
1.17 better than 81%
59% of 821 duels better than 85%
30% of 71 situations better than 24%
Dust 2101
59% better than 67%
0.85 better than 85%
96.0 better than 95%
1.17 better than 78%
55% of 654 duels better than 63%
38% of 42 situations better than 45%
Anubis79
52% better than 38%
0.91 better than 96%
100.1 better than 98%
1.25 better than 93%
55% of 528 duels better than 65%
34% of 41 situations better than 42%
Nuke41
39% better than 6%
0.82 better than 74%
90.4 better than 83%
1.09 better than 54%
56% of 243 duels better than 65%
30% of 27 situations better than 28%
Ancient35
54% better than 46%
0.91 better than 95%
100.2 better than 98%
1.25 better than 93%
64% of 186 duels better than 96%
35% of 17 situations better than 41%
Inferno12
42% -
0.66 -
79.0 -
0.89-
42% of 69 duels -
0% of 4 situations -
Cache11
27% -
0.82 -
87.3 -
1.13-
62% of 65 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lostmemories plays

Across 466 matches lostmemories averages K/R 0.85 and ADR 94.3; the rating across the 419 rated matches is 1.18. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 101 matches. In 227 of 419 matches the rating was 1.10 or higher (54%), in 105 it was below 0.90. In 419 matches with detailed stats: 129 4Ks and 15 aces. Best month by rating: August 2026 at 1.33. lostmemories loses the most ELO on Mirage (−120 ELO, win rate 51%). Things go best on Dust 2 (+273 ELO, win rate 59%). Improved over the last three months: Win rate +3 pp, ELO +521. Got weaker: Rating −0.17, Headshots −4 pp. Unchanged in recent months: K/R at 0.85, ADR at 94.6. Last 30 days: 76 matches, win rate 51%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.