loseanyway_

South Korea
On FACEIT since 2024 294 matches tracked 83 matches in 30 days
ELO ▲ 385
3,045
30-day peak: 3,151
Rank EU ▲ 1,037 places
#7,740
South Korea #164 in South Korea
30 days · prev. #8,777 · best #6,140
Last updated:

How does loseanyway_ play?

Rating 1.14 (from 247 matches) K/R 0.80 ADR 85.3 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 247 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.15+0.10 · Ø 1.05 better than 72%
Pistol kills per match 3.3
Knife kills 3 in 294 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 73%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 49x 4K, 3 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, ADR +6.9, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −216

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −29 ELO
78 matches · 46% win rate
On Ancient −27 ELO
36 matches · 58% win rate
Between 18:00 and 24:00 −27 ELO, win rate 43%
On Wednesdays −26 ELO, win rate 44%

loseanyway_ loses the most ELO from match 5 of the day: −29 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Nuke
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 33 · Mirage
  4. Highest rating in a match: 2.42 · Ancient

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
51% better than 36%
0.78 better than 61%
83.6 better than 58%
1.18 better than 80%
54% of 238 duels better than 57%
32% of 50 situations better than 30%
Mirage79
54% better than 47%
0.79 better than 65%
84.8 better than 63%
1.11 better than 66%
52% of 244 duels better than 47%
39% of 46 situations right on the average
Nuke53
60% better than 61%
0.85 better than 82%
89.9 better than 82%
1.18 better than 77%
57% of 241 duels better than 69%
33% of 24 situations better than 35%
Ancient36
58% better than 60%
0.80 better than 71%
85.7 better than 68%
1.12 better than 70%
51% of 126 duels better than 42%
42% of 19 situations better than 60%
Anubis16
31% better than 2%
0.74 better than 44%
78.7 better than 34%
0.97-
51% of 67 duels better than 42%
50% of 4 situations better than 78%
Cache13
54% -
0.90 -
94.1 -
1.25-
61% of 61 duels -
10% of 10 situations -
Inferno9
44% -
0.70 -
77.7 -
0.92-
53% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loseanyway_ plays

Across 294 matches loseanyway_ averages K/R 0.80 and ADR 85.3; the rating across the 247 rated matches is 1.14. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Nuke with a 60% win rate in 53 matches. In 116 of 247 matches the rating was 1.10 or higher (47%), in 59 it was below 0.90. In 224 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. loseanyway_ loses the most ELO from match 5 of the day (−29 ELO, win rate 46%). Things go best on Mirage (+57 ELO, win rate 54%). Match no. 3 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: K/R +0.06, ADR +6.9, Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −216. Last 30 days: 83 matches, win rate 61%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.