Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

loro

Ukraine
On FACEIT since 2024 508 matches tracked 154 matches in 30 days
ELO ▼ 133
2,565
30-day peak: 2,701
Rank EU
#45,891
Ukraine #1,945 in Ukraine
Last updated:

How does loro play?

Rating 0.92 K/R 0.67 ADR 74.8 from 508 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (412 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.93−0.12 · Ø 1.05 better than 11%
Pistol kills per match 2.0 from the last 118

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 4%
MVPs per match 1.9−0.5 · Ø 2.4 better than 7%
4Ks and aces 43x 4K, 2 aces in 412 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +8.3
= Stayed the same
Win rate at 52%, ELO at 2,565
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.69 (at the start 0.60). Clearly below the average (0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
31 matches · 45% win rate
From match 5 of the day −37 ELO
46 matches · 43% win rate
On Anubis −5 ELO
29 matches · 72% win rate

loro loses the most ELO on Mirage: −42 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 4 wins in a row · Ancient
  3. Highest rating in a match: 1.76 · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
42% better than 16%
0.71 better than 28%
76.1 better than 19%
0.98 better than 26%
56% of 171 duels better than 71%
40% of 25 situations better than 58%
Mirage31
45% better than 22%
0.69 better than 23%
76.0 better than 22%
0.96 better than 22%
52% of 135 duels right on the average
29% of 14 situations better than 24%
Anubis29
72% better than 96%
0.66 better than 11%
74.2 better than 13%
0.94 better than 15%
53% of 139 duels better than 55%
29% of 14 situations better than 26%
Dust 216
44% better than 20%
0.68 better than 18%
75.5 better than 20%
0.97 better than 22%
51% of 98 duels better than 46%
33% of 9 situations better than 35%
Nuke4
0% -
0.51 -
64.4 -
0.63-
30% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How loro plays

Across 508 matches loro averages K/R 0.67, ADR 74.8 and a rating of 0.92. Most room to improve: 3K rounds at 2.8%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Anubis with a 72% win rate in 29 matches. In 36 of 118 matches the rating was 1.10 or higher (31%), in 51 it was below 0.90. In 412 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. loro loses the most ELO on Mirage (−42 ELO, win rate 45%). Things go best in match 1 of the day (+33 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +33 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +8.3. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 52%, ELO at 2,565. Last 30 days: 154 matches, win rate 52%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.