lordr

Argentina
On FACEIT since 2022 165 matches tracked 34 matches in 30 days
ELO ▲ 407
2,136
30-day peak: 2,136
Rank SA ▲ 4,810 places
#4,431
Argentina #923 in Argentina
30 days · prev. #9,241 · best #4,359
Last updated:

How does lordr play?

Rating 1.06 (from 115 matches) K/R 0.71 ADR 77.5 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 115 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.6
Knife kills 3 in 165 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 24x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.06, ADR +8.1, Win rate +3 pp, ELO +145
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
53 matches · 53% win rate
From match 5 of the day −44 ELO
27 matches · 48% win rate
On Saturdays −12 ELO, win rate 48%

lordr loses the most ELO on Dust 2: −112 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 36 · Mirage
  4. Highest rating in a match: 2.08 · Mirage
  5. Recorded match no. 100 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 55%
0.73 better than 45%
78.0 better than 36%
1.06 better than 61%
50% of 160 duels better than 44%
33% of 24 situations better than 36%
Dust 253
53% better than 59%
0.70 better than 31%
76.9 better than 29%
1.04 better than 52%
41% of 140 duels better than 7%
25% of 24 situations better than 17%
Anubis20
50% better than 43%
0.67 better than 19%
75.0 better than 21%
1.03-
51% of 49 duels right on the average
22% of 9 situations better than 14%
Inferno11
55% -
0.75 -
76.9 -
1.12-
64% of 28 duels -
38% of 8 situations -
Nuke8
63% -
0.65 -
77.3 -
0.76-
50% of 18 duels -
0% of 1 situations -
Ancient7
71% -
0.96 -
98.1 -
1.41-
62% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lordr plays

Across 165 matches lordr averages K/R 0.71 and ADR 77.5; the rating across the 115 rated matches is 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 46 of 115 matches the rating was 1.10 or higher (40%), in 41 it was below 0.90. In 109 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: October 2026 at 1.14. lordr loses the most ELO on Dust 2 (−112 ELO, win rate 53%). Things go best on Mirage (+124 ELO, win rate 53%). Match no. 1 of the day goes best: 61% win rate, +73 ELO. Improved over the last three months: K/R +0.09, Rating +0.06, ADR +8.1, Win rate +3 pp, ELO +145. Got weaker: Headshots −2 pp. Last 30 days: 34 matches, win rate 71%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.