lor7k

Russia
182 matches tracked 42 matches in 30 days
Last updated:

How does lor7k play?

Rating 1.00 K/R 0.74 ADR 83.3 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.97−0.06 · Ø 1.03 better than 20%
Pistol kills per match 2.8
Knife kills 6 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.2%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 13%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +10 pp, ELO +345
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 82.6
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −43 ELO
31 matches · 45% win rate
On Ancient −35 ELO
21 matches · 43% win rate

lor7k loses the most ELO in match 2 of the day: −43 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Nuke
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
61% better than 82%
0.71 better than 32%
83.1 better than 59%
0.96 better than 23%
50% of 310 duels better than 40%
42% of 24 situations better than 62%
Dust 256
61% better than 80%
0.73 better than 40%
80.2 better than 42%
1.00 better than 32%
49% of 244 duels better than 34%
23% of 26 situations better than 13%
Anubis33
48% better than 35%
0.76 better than 54%
86.8 better than 76%
1.04 better than 46%
47% of 169 duels better than 20%
36% of 14 situations better than 45%
Ancient21
43% better than 19%
0.72 better than 35%
80.5 better than 42%
1.00 better than 36%
40% of 95 duels better than 3%
43% of 14 situations better than 64%
Nuke8
63% -
0.81 -
91.0 -
1.08-
53% of 43 duels -
25% of 4 situations -
Cache4
50% -
0.82 -
88.7 -
1.01-
32% of 22 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lor7k plays

Across 182 matches lor7k averages K/R 0.74, ADR 83.3 and a rating of 1.00. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 62% headshots. The strongest map is Dust 2 with a 61% win rate in 56 matches. In 59 of 182 matches the rating was 1.10 or higher (32%), in 75 it was below 0.90. In 100 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. lor7k loses the most ELO in match 2 of the day (−43 ELO, win rate 45%). Things go best on Dust 2 (+109 ELO, win rate 61%). From match no. 5 of the day on, things go best: 63% win rate, −27 ELO. Improved over the last three months: Win rate +10 pp, ELO +345. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 82.6. Last 30 days: 42 matches, win rate 62%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.