lookadsdf-

Mongolia
On FACEIT since 2025 125 matches tracked 43 matches in 30 days
ELO ▲ 179
2,100
30-day peak: 2,100
Rank SEA ▲ 4 places
#4,761
Mongolia #1,282 in Mongolia
30 days · prev. #4,765 · best #4,386
Last updated:

How does lookadsdf- play?

Rating 1.15 K/R 0.83 ADR 88.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 125 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Strength
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.17+0.14 · Ø 1.03 better than 85%
Pistol kills per match 3.5
Knife kills 1 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 26x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ADR +4.6, Win rate +4 pp, ELO +652
= Stayed the same
K/R at 0.83, Headshots at 66%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
35 matches · 71% win rate
In match 1 of the day −5 ELO
31 matches · 39% win rate
Between 12:00 and 18:00 +30 ELO, win rate 47%
On Thursdays +7 ELO, win rate 52%

lookadsdf- loses the most ELO on Mirage: −32 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Reached level 10 · Overpass
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
71% better than 97%
0.86 better than 90%
92.0 better than 90%
1.20 better than 90%
61% of 155 duels better than 93%
34% of 29 situations better than 41%
Dust 233
48% better than 41%
0.86 better than 91%
91.5 better than 90%
1.18 better than 87%
56% of 116 duels better than 75%
30% of 27 situations better than 27%
Ancient22
45% better than 28%
0.75 right on the average
82.9 better than 57%
1.05 better than 55%
49% of 78 duels better than 33%
43% of 21 situations better than 63%
Anubis10
40% -
0.75 -
81.4 -
1.09-
36% of 36 duels -
25% of 8 situations -
Inferno10
60% -
0.82 -
89.5 -
1.17-
47% of 34 duels -
27% of 11 situations -
Nuke10
80% -
0.93 -
94.4 -
1.29-
58% of 33 duels -
58% of 12 situations -
Overpass3
33% -
0.67 -
70.7 -
0.93-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lookadsdf- plays

Across 125 matches lookadsdf- averages K/R 0.83, ADR 88.4 and a rating of 1.15. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 66% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 58 of 125 matches the rating was 1.10 or higher (46%), in 35 it was below 0.90. In 105 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. lookadsdf- loses the most ELO on Mirage (−32 ELO, win rate 71%). Things go best from match 5 of the day (+45 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +45 ELO. Improved over the last three months: Rating +0.06, ADR +4.6, Win rate +4 pp, ELO +652. Unchanged in recent months: K/R at 0.83, Headshots at 66%. Last 30 days: 43 matches, win rate 56%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.