lonnnely

KZ
On FACEIT since 2021 273 matches tracked 123 matches in 30 days
ELO ▼ 185
3,010
30-day peak: 3,284
Rank EU ▲ 1,069 places
#7,419 #253 in KZ
30 days · before #8,488 · best #7,326
Last updated:

How does lonnnely play?

Rating 1.02 (from 136 matches) K/R 0.75 ADR 82.2 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 4%−7 pp better than 24%
K/D 1.030.00 level
Pistol kills per match 2.8
Knife kills 8 in 273 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 34x 4K, 8 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +5 pp
= Stayed the same
K/R at 0.75, ADR at 81.7
▼ Got worse
ELO −103

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77).

Patterns

From the last 273 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −358 ELO
61 matches · 41% wins
On Anubis −85 ELO
33 matches · 39% wins
On Saturdays −314 ELO, win rate 34%

lonnnely loses the most ELO in match 1 of the day: −358 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.42 · Ancient
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
57% better than 69%
0.75 better than 53%
82.0 better than 56%
1.00 better than 38%
50% of 516 duels better than 41%
41% of 54 situations better than 59%
Ancient64
56% better than 62%
0.80 better than 75%
85.7 better than 72%
1.19 better than 90%
56% of 342 duels better than 76%
27% of 26 situations better than 25%
Anubis33
39% better than 10%
0.67 better than 16%
75.2 better than 19%
0.96 better than 21%
49% of 170 duels better than 34%
42% of 12 situations better than 59%
Nuke30
47% better than 20%
0.77 better than 51%
83.5 better than 53%
1.00-
45% of 111 duels better than 16%
47% of 17 situations better than 67%
Cache17
35% -
0.74 -
81.9 -
0.90-
51% of 65 duels -
50% of 10 situations -
Dust 216
50% better than 41%
0.74 level
80.9 level
0.94-
49% of 86 duels better than 37%
20% of 5 situations better than 10%
Inferno6
17% -
0.72 -
83.0 -
1.07-
52% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lonnnely plays

Across 273 matches lonnnely averages K/R 0.75 and ADR 82.2; the rating across the 136 rated matches is 1.02. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. On average 16.6 kills per match, 57% of them headshots. The strongest map is Mirage with a 57% win rate in 107 matches. In 54 of 136 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 218 matches with detailed stats: 34 4Ks and 8 aces. Best month by rating: September 2026 at 1.03. lonnnely loses the most ELO in match 1 of the day (−358 ELO, win rate 41%). Things go best on Mirage (+206 ELO, win rate 57%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Got weaker: ELO −103. Unchanged in recent months: K/R at 0.75, ADR at 81.7. Last 30 days: 123 matches, win rate 50%, ELO balance −89.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.