lolPr1me

Ukraine
On FACEIT since 2019 289 matches tracked 62 matches in 30 days
ELO ▲ 326
3,103
30-day peak: 3,103
Rank EU ▲ 4,262 places
#5,365
Ukraine #323 in Ukraine
30 days · prev. #9,627 · best #5,320
Last updated:

How does lolPr1me play?

Rating 1.12 K/R 0.82 ADR 85.5 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 289 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 83%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.0
Knife kills 13 in 289 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.5%).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 86%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 54x 4K, 5 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −5.2, Win rate −12 pp, ELO −104

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.81 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −197 ELO
37 matches · 35% win rate
On Anubis −95 ELO
44 matches · 50% win rate
On Thursdays +51 ELO, win rate 45%

lolPr1me loses the most ELO in match 4 of the day: −197 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.63 · Mirage
  3. Most kills in a match: 51 · Anubis

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
61% better than 70%
0.77 better than 56%
82.3 right on the average
1.06 right on the average
48% of 310 duels better than 24%
42% of 31 situations better than 60%
Mirage56
57% better than 60%
0.83 better than 79%
87.1 better than 73%
1.13 better than 70%
56% of 278 duels better than 70%
38% of 24 situations better than 47%
Anubis44
50% better than 32%
0.85 better than 87%
87.0 better than 75%
1.16 better than 78%
57% of 263 duels better than 75%
52% of 25 situations better than 81%
Inferno42
45% better than 7%
0.86 better than 75%
90.2 better than 70%
1.21 better than 70%
53% of 255 duels better than 33%
41% of 17 situations better than 56%
Dust 241
51% better than 35%
0.78 better than 60%
83.5 better than 57%
1.09 better than 54%
50% of 245 duels better than 35%
47% of 15 situations better than 72%
Nuke27
52% better than 29%
0.76 better than 47%
79.9 better than 38%
1.01 better than 26%
54% of 151 duels better than 54%
42% of 12 situations better than 55%
Cache21
48% better than 18%
0.86 better than 80%
86.4 better than 55%
1.18 better than 66%
49% of 120 duels better than 21%
50% of 8 situations better than 77%

Compared with players on the same level who have at least 15 matches on the map.

How lolPr1me plays

Across 289 matches lolPr1me averages K/R 0.82, ADR 85.5 and a rating of 1.12. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 50% headshots. The strongest map is Ancient with a 61% win rate in 56 matches. In 138 of 289 matches the rating was 1.10 or higher (48%), in 69 it was below 0.90. In 244 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: July 2026 at 1.17. lolPr1me loses the most ELO in match 4 of the day (−197 ELO, win rate 35%). Things go best in match 3 of the day (+98 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +98 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.05, ADR −5.2, Win rate −12 pp, ELO −104. Last 30 days: 62 matches, win rate 56%, net ELO +207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.