log1ks

JP
On FACEIT since 2019 335 matches tracked 80 matches in 30 days
ELO ▼ 204
3,205
30-day peak: 3,471
Rank EU ▼ 109 places
#3,410
JP #59 in JP
30 days · prev. #3,301 · best #2,908
Last updated:

How does log1ks play?

Rating 0.94 K/R 0.66 ADR 71.9 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 335 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 33%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 15%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 0.93−0.12 · Ø 1.05 better than 6%
Pistol kills per match 2.5
Knife kills 4 in 335 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 8%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 31x 4K, 5 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 61%
Enemies flashed per round 0.52+0.20 · Ø 0.32 better than 92%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.93, ADR at 71.6, Headshots at 55%, Win rate at 52%
▼ Got worse
ELO −64

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −222 ELO
104 matches · 46% win rate
On Dust 2 −100 ELO
64 matches · 55% win rate
On Wednesdays −348 ELO, win rate 35%

log1ks loses the most ELO from match 5 of the day: −222 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
50% better than 29%
0.68 better than 15%
72.7 better than 9%
0.94 better than 12%
48% of 360 duels better than 23%
25% of 53 situations better than 13%
Ancient86
47% better than 23%
0.65 better than 7%
72.7 better than 8%
0.93 better than 10%
46% of 377 duels better than 15%
36% of 64 situations better than 43%
Dust 264
55% right on the average
0.64 better than 7%
68.9 better than 3%
0.94 better than 12%
45% of 235 duels better than 13%
36% of 36 situations better than 41%
Anubis51
59% better than 62%
0.64 better than 7%
71.1 better than 5%
0.92 better than 10%
43% of 207 duels better than 8%
38% of 26 situations right on the average
Cache15
73% better than 89%
0.74 better than 29%
79.9 better than 27%
1.06 better than 32%
52% of 84 duels better than 33%
29% of 7 situations better than 23%
Nuke13
38% -
0.64 -
68.0 -
0.92-
48% of 44 duels -
0% of 3 situations -
Inferno8
50% -
0.61 -
72.1 -
0.93-
39% of 31 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How log1ks plays

Across 335 matches log1ks averages K/R 0.66, ADR 71.9 and a rating of 0.94. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 71.9, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 55% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 98 of 335 matches the rating was 1.10 or higher (29%), in 159 it was below 0.90. In 276 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: July 2026 at 0.97. log1ks loses the most ELO from match 5 of the day (−222 ELO, win rate 46%). Things go best in match 3 of the day (+373 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +373 ELO. Got weaker: ELO −64. Unchanged in recent months: K/R at 0.65, Rating at 0.93, ADR at 71.6, Headshots at 55%, Win rate at 52%. Last 30 days: 80 matches, win rate 46%, net ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.