lociu

Sweden
124 matches tracked
Last updated:

How does lociu play?

Rating 0.97 K/R 0.71 ADR 76.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 22%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (46%).

Headshot rate 60%+14 pp · Ø 46% better than 97%
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 0.97−0.03 · Ø 1.00 better than 42%
Pistol kills per match 2.2
Knife kills 3 in 124 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 44%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 16x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 47%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.12, ADR +7.2, Headshots +5 pp
= Stayed the same
Win rate at 46%, ELO at 1,263
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Last 3 months: 0.74 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
37 matches · 49% win rate
On Ancient −41 ELO
26 matches · 42% win rate
On Fridays −34 ELO, win rate 41%

lociu loses the most ELO on Mirage: −82 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Ancient
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 44%
0.70 better than 35%
76.1 better than 29%
0.97 better than 37%
49% of 140 duels better than 42%
33% of 18 situations better than 36%
Ancient26
42% better than 21%
0.69 better than 28%
72.2 better than 9%
0.94 better than 28%
56% of 82 duels better than 82%
15% of 13 situations better than 6%
Dust 225
48% better than 39%
0.72 better than 47%
78.7 better than 41%
0.99 better than 43%
49% of 100 duels better than 44%
38% of 24 situations right on the average
Cache14
57% -
0.79 -
82.9 -
1.12-
60% of 52 duels -
29% of 7 situations -
Anubis12
33% -
0.64 -
69.3 -
0.87-
38% of 45 duels -
38% of 8 situations -
Nuke9
33% -
0.72 -
80.3 -
0.93-
51% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lociu plays

Across 124 matches lociu averages K/R 0.71, ADR 76.1 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 97% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 7 players. Averages 15.5 kills per match with 60% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 41 of 124 matches the rating was 1.10 or higher (33%), in 48 it was below 0.90. In 119 matches with detailed stats: 16 4Ks and 1 ace. lociu loses the most ELO on Mirage (−82 ELO, win rate 49%). Things go best in match 1 of the day (−14 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −14 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, ADR +7.2, Headshots +5 pp. Unchanged in recent months: Win rate at 46%, ELO at 1,263. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.