lloNiMaY

South Korea
On FACEIT since 2020 85 matches tracked 37 matches in 30 days
Last updated:

How does lloNiMaY play?

Rating 0.97 K/R 0.71 ADR 78.9 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.96−0.05 · Ø 1.01 better than 34%
Pistol kills per match 2.8
Knife kills 1 in 85 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 27%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 10x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 40%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 38%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 58%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.1, ELO +163
= Stayed the same
K/R at 0.72, Rating at 0.99, Headshots at 52%, Win rate at 53%
▼ Got worse
Nothing clear

Oct 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −29 ELO
26 matches · 50% win rate

lloNiMaY loses the most ELO in match 2 of the day: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 1.59 · Anubis

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 76%
0.73 right on the average
82.4 better than 63%
0.98 better than 40%
55% of 121 duels better than 77%
30% of 20 situations better than 29%
Mirage25
52% better than 54%
0.66 better than 18%
75.1 better than 26%
0.91 better than 17%
43% of 109 duels better than 12%
31% of 13 situations better than 31%
Nuke12
50% -
0.76 -
84.6 -
1.05-
55% of 58 duels -
57% of 7 situations -
Anubis10
70% -
0.73 -
82.3 -
1.06-
50% of 38 duels -
75% of 4 situations -
Ancient6
33% -
0.67 -
67.8 -
0.86-
60% of 35 duels -
0% of 2 situations -
Inferno4
75% -
0.74 -
72.9 -
1.10-
54% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lloNiMaY plays

Across 85 matches lloNiMaY averages K/R 0.71, ADR 78.9 and a rating of 0.97. Biggest strength: Headshot rate at 53%, better than 83% of level 8 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 27 of 85 matches the rating was 1.10 or higher (32%), in 35 it was below 0.90. In 65 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. lloNiMaY loses the most ELO in match 2 of the day (−29 ELO, win rate 50%). Things go best on Dust 2 (+29 ELO, win rate 59%). Improved over the last three months: ADR +4.1, ELO +163. Unchanged in recent months: K/R at 0.72, Rating at 0.99, Headshots at 52%, Win rate at 53%. Last 30 days: 37 matches, win rate 54%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.