lllllllIlIII

China
On FACEIT since 2026 266 matches tracked 21 matches in 30 days
ELO ▲ 28
3,190
30-day peak: 3,236
Rank EU ▼ 313 places
#3,629
China #113 in China
30 days · prev. #3,316 · best #3,316
Last updated:

How does lllllllIlIII play?

Rating 1.14 (from 160 matches) K/R 0.83 ADR 90.8 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 266 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 36%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (53%).

Headshot rate 64%+11 pp · Ø 53% better than 97%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.09+0.04 · Ø 1.05 better than 53%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 76%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 67x 4K, 14 aces in 266 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 3%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 4%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether lllllllIlIII is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 247 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.94
AugSepOctNov

Best month: October 2026 with 0.94.

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −143 ELO
74 matches · 51% win rate
On Ancient −57 ELO
47 matches · 55% win rate
Between 0:00 and 6:00 −174 ELO, win rate 47%
On Saturdays −50 ELO, win rate 35%

lllllllIlIII loses the most ELO on Dust 2: −143 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 3.13 · Mirage
  3. Most kills in a match: 44 · Mirage
  4. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 56%
0.82 better than 76%
90.0 better than 84%
1.10 better than 62%
53% of 710 duels right on the average
35% of 43 situations better than 38%
Dust 274
51% better than 35%
0.84 better than 82%
91.7 better than 87%
1.14 better than 70%
57% of 471 duels better than 72%
32% of 28 situations better than 30%
Ancient47
55% better than 48%
0.88 better than 92%
95.2 better than 93%
1.17 better than 81%
57% of 296 duels better than 75%
45% of 20 situations better than 69%
Nuke17
47% better than 19%
0.77 right on the average
83.4 better than 54%
1.02 better than 31%
49% of 105 duels better than 26%
71% of 7 situations better than 97%
Cache10
40% -
0.89 -
92.5 -
1.23-
55% of 33 duels -
17% of 6 situations -
Anubis5
20% -
0.68 -
77.0 -
0.91-
50% of 28 duels -
0% of 1 situations -
Vertigo3
100% -
1.02 -
101.7 -
1.48-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lllllllIlIII plays

Across 266 matches lllllllIlIII averages K/R 0.83 and ADR 90.8; the rating across the 160 rated matches is 1.14. Biggest strength: Headshot rate at 64%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 64% headshots. The strongest map is Mirage with a 56% win rate in 108 matches. In 133 of 266 matches the rating was 1.10 or higher (50%), in 72 it was below 0.90. In 266 matches with detailed stats: 67 4Ks and 14 aces. Best month by rating: October 2026 at 1.26. lllllllIlIII loses the most ELO on Dust 2 (−143 ELO, win rate 51%). Things go best on Mirage (+174 ELO, win rate 56%). Match no. 3 of the day goes best: 64% win rate, +96 ELO. Last 30 days: 21 matches, win rate 62%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.