llkyddd1

China
On FACEIT since 2023 487 matches tracked 185 matches in 30 days
ELO ▲ 511
3,196
30-day peak: 3,228
Rank EU ▲ 3,980 places
#4,411
China #148 in China
30 days · prev. #8,391 · best #4,408
Last updated:

How does llkyddd1 play?

Rating 1.01 K/R 0.72 ADR 78.6 from 487 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 487 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (405 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 3.0
Knife kills 6 in 487 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 27%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 80x 4K, 6 aces in 405 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 28%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 29%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +649
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 78.5, Headshots at 61%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 487 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −103 ELO
65 matches · 45% win rate
On Ancient −73 ELO
73 matches · 40% win rate
Between 12:00 and 18:00 +74 ELO, win rate 44%
On Mondays +108 ELO, win rate 44%

llkyddd1 loses the most ELO in match 1 of the day: −103 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 43 · Mirage
  4. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 487 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage177
55% right on the average
0.72 better than 31%
79.0 better than 34%
0.98 better than 22%
51% of 785 duels better than 41%
42% of 106 situations better than 60%
Dust 2112
55% right on the average
0.70 better than 24%
77.0 better than 25%
0.99 better than 23%
49% of 509 duels better than 30%
37% of 49 situations better than 43%
Ancient73
40% better than 9%
0.76 right on the average
81.2 better than 44%
1.07 better than 55%
52% of 328 duels better than 47%
44% of 41 situations better than 66%
Anubis60
55% better than 49%
0.75 right on the average
81.7 right on the average
1.06 right on the average
52% of 277 duels right on the average
50% of 32 situations better than 78%
Nuke38
55% better than 41%
0.76 better than 47%
78.6 better than 32%
1.09 better than 54%
53% of 140 duels right on the average
36% of 28 situations better than 42%
Inferno17
47% better than 10%
0.66 better than 6%
70.9 better than 3%
0.94 better than 6%
45% of 78 duels better than 6%
50% of 6 situations better than 73%
Cache10
60% -
0.58 -
65.3 -
0.78-
37% of 51 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How llkyddd1 plays

Across 487 matches llkyddd1 averages K/R 0.72, ADR 78.6 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 60% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 174 of 487 matches the rating was 1.10 or higher (36%), in 211 it was below 0.90. In 405 matches with detailed stats: 80 4Ks and 6 aces. Best month by rating: August 2026 at 1.06. llkyddd1 loses the most ELO in match 1 of the day (−103 ELO, win rate 45%). Things go best on Mirage (+204 ELO, win rate 55%). Improved over the last three months: ELO +649. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 78.5, Headshots at 61%, Win rate at 53%. Last 30 days: 185 matches, win rate 54%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.