llamineyamal

Brazil
On FACEIT since 2020 431 matches tracked 156 matches in 30 days
ELO ▼ 71
2,732
30-day peak: 2,921
Rank SA ▲ 120 places
#492
Brazil #345 in Brazil
30 days · prev. #612 · best #492
Last updated:
Next update possible in 52m 21s

How does llamineyamal play?

Rating 1.12 (from 209 matches) K/R 0.78 ADR 84.2 from 431 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 410 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (397 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 3.1
Zeus kills1 in 431 matches
Knife kills 12 in 431 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 59%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 97x 4K, 8 aces in 397 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 13%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.10
▼ Got worse
K/R −0.07, ADR −4.8, Headshots −2 pp, Win rate −7 pp, ELO −97

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.75 (at the start 0.82). Right on the average (0.75).

Patterns

From the last 431 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −82 ELO
23 matches · 43% win rate
On Anubis −12 ELO
53 matches · 47% win rate
On Thursdays +72 ELO, win rate 47%

llamineyamal loses the most ELO on Nuke: −82 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Highest rating in a match: 3.40 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 431 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
54% better than 56%
0.78 better than 64%
83.6 better than 61%
1.08 better than 61%
52% of 803 duels right on the average
35% of 85 situations better than 41%
Dust 298
52% better than 47%
0.76 better than 56%
83.8 better than 61%
1.04 better than 46%
50% of 474 duels better than 39%
35% of 48 situations better than 41%
Ancient53
53% right on the average
0.81 better than 75%
86.6 better than 72%
1.13 better than 76%
51% of 210 duels better than 44%
38% of 32 situations right on the average
Anubis53
47% better than 27%
0.81 better than 77%
87.8 better than 81%
1.12 better than 73%
51% of 304 duels better than 43%
41% of 29 situations better than 58%
Nuke23
43% better than 14%
0.72 better than 38%
77.1 better than 34%
1.00 better than 35%
55% of 99 duels better than 66%
50% of 8 situations better than 79%
Cache17
65% -
0.74 -
81.8 -
1.00-
43% of 74 duels -
25% of 8 situations -
Vertigo14
79% -
0.83 -
86.8 -
1.11-
65% of 83 duels -
0% of 8 situations -
Inferno13
62% -
0.78 -
83.7 -
1.03-
39% of 61 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How llamineyamal plays

Across 431 matches llamineyamal averages K/R 0.78 and ADR 84.2; the rating across the 209 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Vertigo with a 79% win rate in 14 matches. In 187 of 410 matches the rating was 1.10 or higher (46%), in 146 it was below 0.90. In 397 matches with detailed stats: 97 4Ks and 8 aces. Best month by rating: September 2026 at 1.44. llamineyamal loses the most ELO on Nuke (−82 ELO, win rate 43%). Things go best in match 4 of the day (+230 ELO, win rate 60%). Match no. 2 of the day goes best: 62% win rate, +161 ELO. Got weaker: K/R −0.07, ADR −4.8, Headshots −2 pp, Win rate −7 pp, ELO −97. Unchanged in recent months: Rating at 1.10. Last 30 days: 156 matches, win rate 52%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.