ll1r1kz1m

Russia
On FACEIT since 2024 173 matches tracked 62 matches in 30 days
ELO ▲ 40
2,217
30-day peak: 2,217
Rank EU
#131,953
Russia #37,244 in Russia
Last updated:

How does ll1r1kz1m play?

Rating 1.03 (from 123 matches) K/R 0.77 ADR 85.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 2.7
Knife kills 2 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 16x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 71%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +280
= Stayed the same
ADR at 84.5, Headshots at 45%, Win rate at 54%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −27 ELO
29 matches · 38% win rate
On Tuesdays ±0 ELO, win rate 47%

ll1r1kz1m loses the most ELO in match 2 of the day: −27 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Reached level 10 · Anubis
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.49 · Nuke
  5. Most kills in a match: 39 · Inferno

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient44
61% better than 79%
0.73 better than 41%
84.7 better than 67%
0.96 better than 26%
50% of 169 duels better than 43%
50% of 14 situations better than 76%
Anubis34
53% better than 55%
0.83 better than 86%
89.9 better than 89%
1.08 better than 68%
54% of 110 duels better than 66%
40% of 10 situations better than 58%
Dust 230
60% better than 81%
0.84 better than 88%
92.2 better than 92%
1.21 better than 92%
53% of 88 duels better than 63%
64% of 11 situations better than 96%
Nuke23
57% better than 57%
0.69 better than 22%
79.7 better than 46%
0.97 better than 25%
46% of 92 duels better than 19%
60% of 5 situations better than 91%
Inferno19
32% better than 4%
0.66 better than 17%
73.6 better than 15%
0.93-
43% of 63 duels better than 8%
36% of 11 situations better than 48%
Mirage18
39% better than 13%
0.79 better than 74%
84.4 better than 69%
1.03-
47% of 43 duels better than 28%
20% of 5 situations better than 9%
Overpass3
67% -
0.90 -
92.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ll1r1kz1m plays

Across 173 matches ll1r1kz1m averages K/R 0.77 and ADR 85.2; the rating across the 123 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Ancient with a 61% win rate in 44 matches. In 53 of 123 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. ll1r1kz1m loses the most ELO in match 2 of the day (−27 ELO, win rate 38%). Things go best on Dust 2 (+56 ELO, win rate 60%). Match no. 4 of the day goes best: 64% win rate, +51 ELO. Improved over the last three months: ELO +280. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 84.5, Headshots at 45%, Win rate at 54%. Last 30 days: 62 matches, win rate 48%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.