lizok2001

Russia
21 matches tracked
Last updated:

How does lizok2001 play?

Rating 1.10 K/R 0.76 ADR 80.0 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 5% normal 0.90 to 1.09 24% weak 0.75 to 0.89 5% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average.
ClutcherMulti-kills
better than most on level 4 about average weaker than most
Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 15%
Opening duels won 48%−1 pp · Ø 49% better than 45%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 87%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (0.95).

Headshot rate 41%−2 pp · Ø 43% better than 42%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.12+0.17 · Ø 0.95 better than 97%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so well above the average (3.5%).

2K rounds 13.8%+1.1 pp · Ø 12.7% better than 83%
3K rounds 4.5%+1.0 pp · Ø 3.5% better than 89%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 4x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 37%
Enemies flashed per round 0.14−0.09 · Ø 0.23 better than 24%
Deaths per round 68%−5 pp · Ø 73% better than 97%

Patterns

Soon this shows where lizok2001 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 25 · Anubis
  3. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
60% -
0.71 -
73.2 -
1.00-
43% of 23 duels -
30% of 10 situations -
Anubis4
75% -
0.94 -
92.3 -
1.45-
53% of 15 duels -
33% of 3 situations -
Dust 23
0% -
0.55 -
76.9 -
0.76-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lizok2001 plays

Across 21 matches lizok2001 averages K/R 0.76, ADR 80.0 and a rating of 1.10. Biggest strength: K/D at 1.12, better than 97% of level 4 players. Most room to improve: Rounds with first kill at 7%, better than only 15% of level 4 players. Averages 15.1 kills per match with 41% headshots. In 10 of 21 matches the rating was 1.10 or higher (48%), in 6 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.