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lizard_mwbd

USA
On FACEIT since 2017 277 matches tracked 30 matches in 30 days
ELO ▲ 193
2,748
30-day peak: 2,748
Rank NA ▲ 666 places
#718
USA #539 in USA
30 days · prev. #1,384 · best #717
Last updated:

How does lizard_mwbd play?

Rating 1.33 (from 217 matches) K/R 0.93 ADR 96.0 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.33
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 276 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 38% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.04).

Headshot rate 54%+2 pp · Ø 52% better than 71%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.40+0.36 · Ø 1.04 better than 98%
Pistol kills per match 3.4
Knife kills 9 in 277 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 92%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 74x 4K, 16 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 70%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +4.7, Win rate +5 pp, ELO +200
= Stayed the same
Rating at 1.34, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: September 2026 with 0.98. Last 3 months: 0.95 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
29 matches · 48% win rate
In match 4 of the day −31 ELO
32 matches · 34% win rate
Between 0:00 and 6:00 −35 ELO, win rate 45%
On Sundays −72 ELO, win rate 44%

lizard_mwbd loses the most ELO on Ancient: −45 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 51 · Dust 2
  3. Highest rating in a match: 3.01 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
46% better than 23%
0.89 better than 93%
92.1 better than 90%
1.31 better than 97%
56% of 335 duels better than 75%
32% of 53 situations better than 31%
Dust 279
57% better than 67%
0.98 better than 99%
102.4 better than 99%
1.40 better than 99%
60% of 389 duels better than 88%
38% of 73 situations right on the average
Inferno35
54% better than 42%
0.94 better than 95%
94.6 better than 89%
1.37 better than 96%
59% of 125 duels better than 76%
32% of 28 situations better than 30%
Ancient29
48% better than 33%
0.91 better than 94%
92.2 better than 88%
1.30 better than 95%
60% of 94 duels better than 89%
44% of 32 situations better than 66%
Cache20
50% better than 36%
1.05 better than 99%
108.4 better than 99%
1.44 better than 99%
63% of 75 duels better than 94%
20% of 20 situations better than 10%
Anubis19
37% better than 7%
0.80 better than 73%
81.5 better than 51%
1.16 better than 82%
48% of 52 duels better than 27%
15% of 13 situations better than 6%
Nuke10
60% -
0.90 -
95.9 -
1.36-
71% of 35 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lizard_mwbd plays

Across 277 matches lizard_mwbd averages K/R 0.93 and ADR 96.0; the rating across the 217 rated matches is 1.33. Biggest strength: 3K rounds at 7.3%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 20.5 kills per match with 54% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 194 of 276 matches the rating was 1.10 or higher (70%), in 40 it was below 0.90. In 208 matches with detailed stats: 74 4Ks and 16 aces. Best month by rating: October 2026 at 1.36. lizard_mwbd loses the most ELO on Ancient (−45 ELO, win rate 48%). Things go best on Mirage (+30 ELO, win rate 46%). From match no. 5 of the day on, things go best: 64% win rate, −7 ELO. Improved over the last three months: K/R +0.05, ADR +4.7, Win rate +5 pp, ELO +200. Unchanged in recent months: Rating at 1.34, Headshots at 54%. Last 30 days: 30 matches, win rate 67%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.