liveagain-

North Macedonia
On FACEIT since 2021 355 matches tracked 116 matches in 30 days
ELO ▲ 214
3,192
30-day peak: 3,238
Rank EU ▲ 3,605 places
#4,309
North Macedonia #19 in North Macedonia
30 days · prev. #7,914 · best #2,999
Last updated:

How does liveagain- play?

Rating 1.01 (from 305 matches) K/R 0.73 ADR 77.9 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 305 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 36%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.04−0.01 · Ø 1.05 better than 36%
Pistol kills per match 2.8
Knife kills 2 in 355 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 32%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 38x 4K, 2 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +278
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 77.2, Headshots at 62%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −194 ELO
138 matches · 57% win rate
On Dust 2 −94 ELO
58 matches · 50% win rate
On Tuesdays −148 ELO, win rate 39%

liveagain- loses the most ELO on Mirage: −194 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Highest rating in a match: 2.11 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
57% better than 61%
0.73 better than 36%
78.0 better than 29%
1.02 better than 35%
49% of 451 duels better than 29%
49% of 51 situations better than 79%
Ancient62
65% better than 81%
0.77 better than 57%
80.8 better than 43%
1.06 right on the average
48% of 207 duels better than 24%
42% of 33 situations better than 59%
Dust 258
50% better than 31%
0.71 better than 28%
75.9 better than 21%
1.00 better than 26%
50% of 168 duels better than 35%
26% of 27 situations better than 18%
Anubis52
58% better than 58%
0.73 better than 38%
79.5 better than 38%
0.99 better than 26%
47% of 174 duels better than 21%
23% of 13 situations better than 15%
Nuke28
25% better than 1%
0.72 better than 30%
75.0 better than 17%
0.97 better than 20%
51% of 74 duels better than 37%
20% of 15 situations better than 12%
Inferno8
50% -
0.74 -
79.1 -
1.01-
55% of 33 duels -
25% of 4 situations -
Cache7
0% -
0.60 -
69.1 -
0.75-
38% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How liveagain- plays

Across 355 matches liveagain- averages K/R 0.73 and ADR 77.9; the rating across the 305 rated matches is 1.01. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 62% headshots. The strongest map is Ancient with a 65% win rate in 62 matches. In 122 of 305 matches the rating was 1.10 or higher (40%), in 116 it was below 0.90. In 255 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. liveagain- loses the most ELO on Mirage (−194 ELO, win rate 57%). Things go best on Ancient (+116 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +90 ELO. Improved over the last three months: ELO +278. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 77.2, Headshots at 62%, Win rate at 53%. Last 30 days: 116 matches, win rate 53%, net ELO −86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.