liseek

Poland
On FACEIT since 2015 92 matches tracked 55 matches in 30 days
Last updated:

How does liseek play?

Rating 1.22 K/R 0.86 ADR 92.0 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 40% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
ClutcherEntryDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 59%+8 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.01).

Headshot rate 37%−11 pp · Ø 48% better than 5%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.30+0.29 · Ø 1.01 better than 98%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.2%).

2K rounds 17.5%+4.3 pp · Ø 13.2% better than 99%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 84%
MVPs per match 2.9+0.6 · Ø 2.3 better than 95%
4Ks and aces 21x 4K, 1 ace in 92 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.5+1.2 · Ø 4.3 better than 81%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 56%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +9 pp, First kills +2 pp
= Stayed the same
K/R at 0.86, Rating at 1.21, ADR at 92.6, ELO at 1,961
▼ Got worse
Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.86 (at the start 0.87). Well above the average (0.73).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
27 matches · 33% win rate

liseek loses the most ELO in match 1 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Highest rating in a match: 1.89 · Mirage
  3. Most kills in a match: 49 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 62%
0.88 better than 94%
94.4 better than 95%
1.24 better than 95%
56% of 150 duels better than 79%
50% of 22 situations better than 80%
Cache16
50% -
0.91 -
96.7 -
1.31-
59% of 75 duels -
56% of 9 situations -
Ancient13
54% -
0.90 -
98.8 -
1.26-
65% of 66 duels -
38% of 13 situations -
Anubis11
45% -
0.81 -
88.0 -
1.10-
57% of 56 duels -
33% of 12 situations -
Dust 29
44% -
0.81 -
79.9 -
1.20-
53% of 55 duels -
67% of 6 situations -
Inferno8
63% -
0.91 -
93.1 -
1.32-
69% of 29 duels -
50% of 4 situations -
Nuke6
67% -
0.73 -
80.1 -
1.02-
63% of 30 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How liseek plays

Across 92 matches liseek averages K/R 0.86, ADR 92.0 and a rating of 1.22. Biggest strength: K/D at 1.30, better than 98% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 5% of level 9 players. Averages 19.4 kills per match with 37% headshots. The strongest map is Mirage with a 54% win rate in 28 matches. In 56 of 92 matches the rating was 1.10 or higher (61%), in 15 it was below 0.90. In 92 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: August 2026 at 1.25. liseek loses the most ELO in match 1 of the day (±0 ELO, win rate 33%). Things go best on Mirage (+26 ELO, win rate 54%). Match no. 2 of the day goes best: 70% win rate. Improved over the last three months: Headshots +3 pp, Win rate +9 pp, First kills +2 pp. Got weaker: Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.21, ADR at 92.6, ELO at 1,961. Last 30 days: 55 matches, win rate 56%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.