lisayamamura

Morocco
On FACEIT since 2024 182 matches tracked
Last updated:

How does lisayamamura play?

Rating 1.04 K/R 0.73 ADR 80.9 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 182 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−1 pp · Ø 50% better than 37%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 24%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 18%
AWP share of kills 15%+5 pp · Ø 10% better than 73%
K/D 1.05+0.04 · Ø 1.01 better than 66%
Pistol kills per match 2.6
Knife kills 1 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 27%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 31%
4Ks and aces 17x 4K, 3 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.7 · Ø 4.4 better than 41%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 52%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +9 pp, Win rate +4 pp, ELO +189
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, Rating −0.21, ADR −17.1

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.64 (at the start 0.82). Clearly below the average (0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
54 matches · 46% win rate
On Mirage −41 ELO
71 matches · 54% win rate
Between 18:00 and 24:00 −22 ELO, win rate 43%
On Sundays −29 ELO, win rate 40%

lisayamamura loses the most ELO on Dust 2: −51 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.95 · Dust 2

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
54% better than 62%
0.72 better than 45%
80.2 better than 52%
1.02 better than 52%
52% of 304 duels better than 59%
38% of 58 situations right on the average
Dust 254
46% better than 35%
0.72 right on the average
80.3 better than 53%
1.01 right on the average
51% of 237 duels better than 56%
38% of 40 situations right on the average
Anubis25
48% better than 39%
0.79 better than 79%
84.2 better than 70%
1.14 better than 87%
55% of 105 duels better than 75%
33% of 27 situations better than 37%
Ancient14
57% -
0.75 -
83.5 -
1.09-
52% of 46 duels -
33% of 18 situations -
Cache9
33% -
0.74 -
80.4 -
1.00-
48% of 33 duels -
33% of 6 situations -
Inferno5
20% -
0.57 -
71.6 -
0.73-
13% of 15 duels -
0% of 2 situations -
Nuke4
25% -
0.81 -
82.5 -
1.17-
73% of 11 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lisayamamura plays

Across 182 matches lisayamamura averages K/R 0.73, ADR 80.9 and a rating of 1.04. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 18% of level 9 players. Averages 15.8 kills per match with 42% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 79 of 182 matches the rating was 1.10 or higher (43%), in 70 it was below 0.90. In 141 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. lisayamamura loses the most ELO on Dust 2 (−51 ELO, win rate 46%). Things go best in match 2 of the day (±0 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate. Improved over the last three months: Headshots +9 pp, Win rate +4 pp, ELO +189. Got weaker: K/R −0.18, Rating −0.21, ADR −17.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.