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liporace

South Korea
On FACEIT since 2016 295 matches tracked 42 matches in 30 days
ELO ▲ 41
2,588
30-day peak: 2,678
Rank SA ▲ 63 places
#914
South Korea #808 in South Korea
30 days · prev. #977 · best #559
Last updated:

How does liporace play?

Rating 1.08 (from 283 matches) K/R 0.76 ADR 82.5 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 283 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 58%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 24%+12 pp · Ø 12% better than 90%
K/D 1.09+0.04 · Ø 1.05 better than 61%
Pistol kills per match 2.9
Knife kills 4 in 295 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 55%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 53x 4K, 3 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +224
= Stayed the same
Rating at 1.06, ADR at 80.6, Win rate at 54%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −130 ELO
56 matches · 41% win rate
In match 3 of the day −99 ELO
51 matches · 45% win rate
Between 18:00 and 24:00 −130 ELO, win rate 48%
On Tuesdays +24 ELO, win rate 48%

liporace loses the most ELO on Dust 2: −130 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.56 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
55% better than 62%
0.75 right on the average
81.8 better than 51%
1.06 better than 54%
54% of 656 duels better than 63%
38% of 71 situations right on the average
Dust 256
41% better than 13%
0.76 better than 55%
83.0 better than 58%
1.06 better than 52%
55% of 308 duels better than 69%
52% of 29 situations better than 83%
Ancient41
61% better than 76%
0.80 better than 69%
86.7 better than 69%
1.15 better than 77%
52% of 185 duels right on the average
40% of 20 situations better than 58%
Anubis33
52% better than 43%
0.78 better than 61%
84.6 better than 63%
1.11 better than 67%
53% of 151 duels better than 55%
53% of 17 situations better than 81%
Inferno14
71% -
0.67 -
69.3 -
1.01-
42% of 45 duels -
33% of 3 situations -
Nuke8
75% -
0.84 -
88.1 -
1.34-
59% of 32 duels -
20% of 5 situations -
Cache6
50% -
0.71 -
79.2 -
0.94-
56% of 36 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How liporace plays

Across 295 matches liporace averages K/R 0.76 and ADR 82.5; the rating across the 283 rated matches is 1.08. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 129 of 283 matches the rating was 1.10 or higher (46%), in 84 it was below 0.90. In 238 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. liporace loses the most ELO on Dust 2 (−130 ELO, win rate 41%). Things go best on Mirage (+143 ELO, win rate 55%). Match no. 2 of the day goes best: 60% win rate, +92 ELO. Improved over the last three months: Headshots +3 pp, ELO +224. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.06, ADR at 80.6, Win rate at 54%. Last 30 days: 42 matches, win rate 52%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.