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linstro

USA
On FACEIT since 2019 163 matches tracked 30 matches in 30 days
Last updated:

How does linstro play?

Rating 0.97 (from 114 matches) K/R 0.73 ADR 83.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.95−0.07 · Ø 1.02 better than 25%
Pistol kills per match 2.8
Knife kills 2 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.0%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 26%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 12x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 40%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.13
= Stayed the same
K/R at 0.74, ADR at 84.5, Win rate at 54%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.82. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
59 matches · 39% win rate
On Mirage −26 ELO
71 matches · 58% win rate
On Tuesdays −20 ELO, win rate 44%

linstro loses the most ELO in match 1 of the day: −39 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Cache
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 76%
0.70 better than 33%
81.2 better than 53%
0.93 better than 19%
46% of 271 duels better than 23%
35% of 17 situations better than 42%
Dust 232
44% better than 26%
0.76 better than 65%
83.6 better than 67%
0.97 better than 30%
46% of 139 duels better than 23%
46% of 13 situations better than 73%
Ancient23
43% better than 26%
0.73 better than 46%
80.6 better than 48%
1.02-
50% of 74 duels better than 45%
55% of 11 situations better than 84%
Cache16
69% better than 88%
0.84 better than 84%
96.2 better than 93%
1.10 better than 65%
52% of 107 duels right on the average
0% of 2 situations better than 1%
Overpass8
38% -
0.79 -
90.6 -
1.01-
56% of 18 duels -
0% of 2 situations -
Inferno5
60% -
0.62 -
73.4 -
0.74-
42% of 26 duels -
100% of 1 situations -
Anubis3
0% -
0.66 -
74.3 -
0.78-
35% of 17 duels -
0% of 1 situations -
Vertigo3
67% -
0.78 -
88.4 -
1.07-
39% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How linstro plays

Across 163 matches linstro averages K/R 0.73 and ADR 83.3; the rating across the 114 rated matches is 0.97. Biggest strength: 3K rounds at 5.3%, better than 90% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 5% of level 9 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 37 of 114 matches the rating was 1.10 or higher (32%), in 52 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: November 2026 at 1.03. linstro loses the most ELO in match 1 of the day (−39 ELO, win rate 39%). Things go best in match 2 of the day (±0 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: Rating +0.13. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 84.5, Win rate at 54%. Last 30 days: 30 matches, win rate 57%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.