limaNe-
How does limaNe- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Strength2.5 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.36 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 6.9% of rounds and so well above the average (4.1%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: November 2026 with 0.98. Last 3 months: 0.92 (at the start 0.85). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.46. Last 3 months: 1.32 (at the start 1.29). Well above the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 100.2. Last 3 months: 96.8 (at the start 91.0). Well above the average (80.7).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 44% (at the start 40%). Clearly below the average (49%).
Matches won (win rate)
Best month: November 2026 with 92%. Last 3 months: 63% (at the start 42%). Well above the average (50%).
Best month: October 2026 with 1,875. Last 3 months: 2,107 (at the start 1,943).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: November 2026 with 50%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Reached level 10 · Cache
- Longest win streak: 9 wins in a row · Cache
- Highest rating in a match: 2.34 · Cache
- Most kills in a match: 39 · Nuke
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How limaNe- plays
Across 61 matches limaNe- averages K/R 0.89 and ADR 94.4; the rating across the 40 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 43% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 28 of 40 matches the rating was 1.10 or higher (70%), in 3 it was below 0.90. In 35 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: November 2026 at 1.46. Things go best in match 1 of the day (±0 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.07, ADR +5.8, Headshots +4 pp, Win rate +21 pp, ELO +164. Unchanged in recent months: Rating at 1.32. Last 30 days: 23 matches, win rate 70%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.