lilwho

Kosovo
On FACEIT since 2025 370 matches tracked 90 matches in 30 days
ELO ▲ 232
2,038
30-day peak: 2,066
Rank EU
#232,290
Kosovo #2,210 in Kosovo
Last updated:

How does lilwho play?

Rating 0.89 K/R 0.63 ADR 69.9 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 370 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Weakness
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 7%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 3.1
Zeus kills5 in 370 matches
Knife kills 15 in 370 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 32x 4K, 1 ace in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.5, ELO +308
= Stayed the same
Headshots at 40%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: November 2026 with 0.67. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −168 ELO
99 matches · 44% win rate
On Mirage −151 ELO
83 matches · 47% win rate
On Saturdays −21 ELO, win rate 36%

lilwho loses the most ELO from match 5 of the day: −168 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 2.20 · Dust 2
  4. Recorded match no. 250 · Ancient
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
45% better than 25%
0.64 better than 9%
70.9 better than 7%
0.88 better than 6%
44% of 323 duels better than 14%
33% of 55 situations better than 37%
Mirage83
47% better than 34%
0.60 better than 4%
67.0 better than 3%
0.86 better than 6%
40% of 193 duels better than 5%
40% of 68 situations better than 57%
Ancient79
58% better than 72%
0.64 better than 8%
69.4 better than 4%
0.91 better than 12%
53% of 270 duels better than 56%
43% of 70 situations better than 65%
Anubis73
59% better than 72%
0.69 better than 26%
75.3 better than 21%
0.97 better than 29%
53% of 315 duels better than 61%
43% of 69 situations better than 65%
Inferno43
40% better than 16%
0.55 better than 1%
65.0 better than 1%
0.78 better than 1%
43% of 166 duels better than 8%
43% of 28 situations better than 59%
Nuke3
0% -
0.63 -
70.8 -
0.80-
20% of 10 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lilwho plays

Across 370 matches lilwho averages K/R 0.63, ADR 69.9 and a rating of 0.89. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 40% headshots. The strongest map is Anubis with a 59% win rate in 73 matches. In 76 of 370 matches the rating was 1.10 or higher (21%), in 200 it was below 0.90. In 308 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: November 2026 at 0.96. lilwho loses the most ELO from match 5 of the day (−168 ELO, win rate 44%). Things go best in match 1 of the day (+48 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +48 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.5, ELO +308. Unchanged in recent months: Headshots at 40%, Win rate at 50%. Last 30 days: 90 matches, win rate 57%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.