lilpeep67

Germany
On FACEIT since 2024 259 matches tracked 110 matches in 30 days
ELO ▲ 310
2,934
30-day peak: 2,934
Rank NA ▲ 333 places
#376
Germany #270 in Germany
30 days · prev. #709 · best #376
Last updated:
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How does lilpeep67 play?

Rating 1.09 K/R 0.76 ADR 81.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 259 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.1
Zeus kills1 in 259 matches
Knife kills 3 in 259 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 66%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 41x 4K, 8 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +19 pp, ELO +973
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 81.3, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −155 ELO
47 matches · 55% win rate
In match 2 of the day −111 ELO
57 matches · 47% win rate
Between 18:00 and 24:00 −17 ELO, win rate 49%
On Mondays +35 ELO, win rate 47%

lilpeep67 loses the most ELO on Ancient: −155 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 58 · Mirage
  4. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
66% better than 92%
0.82 better than 78%
86.2 better than 71%
1.17 better than 83%
57% of 473 duels better than 78%
54% of 67 situations better than 89%
Dust 270
41% better than 11%
0.72 better than 34%
76.8 better than 25%
1.02 better than 35%
55% of 338 duels better than 66%
27% of 49 situations better than 19%
Ancient47
55% better than 53%
0.70 better than 23%
76.4 better than 20%
1.02 better than 37%
52% of 197 duels right on the average
35% of 20 situations better than 41%
Anubis33
70% better than 92%
0.82 better than 80%
85.8 better than 71%
1.17 better than 82%
62% of 183 duels better than 92%
37% of 35 situations better than 45%
Nuke11
55% -
0.75 -
75.9 -
1.09-
49% of 53 duels -
50% of 8 situations -
Cache8
25% -
0.67 -
76.9 -
0.94-
56% of 43 duels -
20% of 5 situations -
Inferno3
67% -
0.82 -
91.9 -
1.13-
87% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lilpeep67 plays

Across 259 matches lilpeep67 averages K/R 0.76, ADR 81.0 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Anubis with a 70% win rate in 33 matches. In 126 of 259 matches the rating was 1.10 or higher (49%), in 85 it was below 0.90. In 241 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: August 2026 at 1.21. lilpeep67 loses the most ELO on Ancient (−155 ELO, win rate 55%). Things go best on Mirage (+419 ELO, win rate 66%). Match no. 3 of the day goes best: 71% win rate, +217 ELO. Improved over the last three months: Win rate +19 pp, ELO +973. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 81.3, Headshots at 51%. Last 30 days: 110 matches, win rate 55%, net ELO +198.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.