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lildemon1

China
On FACEIT since 2022 392 matches tracked 107 matches in 30 days
ELO ▲ 45
2,357
30-day peak: 2,357
Rank NA ▲ 367 places
#2,745
China #1,761 in China
30 days · prev. #3,112 · best #2,745
Last updated:

How does lildemon1 play?

Rating 0.97 K/R 0.74 ADR 82.3 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 392 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (342 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 26%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.94−0.10 · Ø 1.04 better than 14%
Pistol kills per match 2.4
Zeus kills2 in 392 matches
Knife kills 3 in 392 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 65%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 62x 4K, 7 aces in 342 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +269
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.4

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −164 ELO
92 matches · 47% win rate
On Mirage −18 ELO
143 matches · 48% win rate
On Thursdays −52 ELO, win rate 41%

lildemon1 loses the most ELO on Dust 2: −164 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.32 · Inferno
  5. Reached level 10 · Inferno

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
48% better than 33%
0.73 better than 43%
80.2 better than 44%
0.95 better than 21%
48% of 751 duels better than 30%
32% of 53 situations better than 30%
Dust 292
47% better than 30%
0.72 better than 37%
79.7 better than 40%
0.98 better than 28%
44% of 533 duels better than 14%
50% of 40 situations better than 81%
Ancient75
61% better than 77%
0.78 better than 64%
88.4 better than 78%
1.02 better than 43%
53% of 593 duels better than 56%
37% of 27 situations better than 47%
Anubis53
42% better than 19%
0.70 better than 28%
80.3 better than 41%
0.89 better than 7%
46% of 332 duels better than 19%
30% of 20 situations better than 31%
Inferno28
75% better than 96%
0.79 better than 68%
89.5 better than 83%
1.07 right on the average
50% of 151 duels better than 30%
55% of 11 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How lildemon1 plays

Across 392 matches lildemon1 averages K/R 0.74, ADR 82.3 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Inferno with a 75% win rate in 28 matches. In 127 of 392 matches the rating was 1.10 or higher (32%), in 173 it was below 0.90. In 342 matches with detailed stats: 62 4Ks and 7 aces. Best month by rating: August 2026 at 1.04. lildemon1 loses the most ELO on Dust 2 (−164 ELO, win rate 47%). Things go best on Ancient (+215 ELO, win rate 61%). Improved over the last three months: Headshots +5 pp, ELO +269. Got weaker: K/R −0.06, Rating −0.08, ADR −4.4. Unchanged in recent months: Win rate at 52%. Last 30 days: 107 matches, win rate 50%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.