lil_twink44

China
140 matches tracked
ELO ▲ 49
2,192
30-day peak: 2,192
Rank OCE ▲ 115 places
#697
China #21 in China
30 days · prev. #812 · best #687
Last updated:

How does lil_twink44 play?

Rating 0.94 (from 107 matches) K/R 0.65 ADR 68.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 107 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 0.94−0.08 · Ø 1.02 better than 21%
Pistol kills per match 2.4 from the last 125
Knife kills 2 in 125 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.2%).

2K rounds 10.5%−2.7 pp · Ø 13.2% better than 3%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.65+0.35 · Ø 0.30 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +22 pp
= Stayed the same
K/R at 0.65, Rating at 0.96, ADR at 68.5, ELO at 2,233
▼ Got worse
Win rate −4 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: May 2026 with 0.74. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.73).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
23 matches · 43% win rate
On Mirage −49 ELO
30 matches · 47% win rate
On Sundays −125 ELO, win rate 41%

lil_twink44 loses the most ELO in match 3 of the day: −79 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Ancient
  2. Most kills in a match: 43 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
58% better than 75%
0.66 better than 17%
70.5 better than 9%
0.99 better than 38%
51% of 87 duels right on the average
47% of 19 situations better than 75%
Mirage30
47% better than 32%
0.67 better than 19%
69.2 better than 5%
0.95 better than 24%
40% of 86 duels better than 5%
42% of 19 situations better than 61%
Ancient25
56% better than 65%
0.63 better than 8%
66.3 better than 2%
0.89 better than 10%
42% of 73 duels better than 9%
31% of 13 situations better than 35%
Anubis10
40% -
0.64 -
64.3 -
1.00-
31% of 16 duels -
60% of 5 situations -
Cache9
44% -
0.53 -
61.6 -
0.79-
35% of 23 duels -
0% of 3 situations -
Inferno9
33% -
0.70 -
75.5 -
1.02-
48% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lil_twink44 plays

Across 140 matches lil_twink44 averages K/R 0.65 and ADR 68.3; the rating across the 107 rated matches is 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 58% win rate in 36 matches. In 29 of 107 matches the rating was 1.10 or higher (27%), in 50 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.27. lil_twink44 loses the most ELO in match 3 of the day (−79 ELO, win rate 43%). Things go best in match 2 of the day (+136 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +136 ELO. Improved over the last three months: Headshots +22 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.96, ADR at 68.5, ELO at 2,233. Last 30 days: 5 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.