lil_Atlanta
Name history of lil_Atlanta
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does lil_Atlanta play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).
Compared with 2,629 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average44% headshots and so well below the average (51%).
Impact
AverageExactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.16. Last 3 months: 1.03 (at the start 1.01). Just below the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 87.4. Last 3 months: 80.7 (at the start 80.3). Just below the average (81.0).
Share of headshot kills
Best month: November 2026 with 50%. Last 3 months: 46% (at the start 41%). Clearly below the average (51%).
Matches won (win rate)
Best month: May 2026 with 82%. Last 3 months: 52% (at the start 55%). Just above the average (51%).
Best month: November 2026 with 2,588. Last 3 months: 2,543 (at the start 2,272).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 280 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lil_Atlanta loses the most ELO on Ancient: −25 ELO, 46% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Most kills in a match: 40 · Mirage
- Highest rating in a match: 2.44 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 280 matchesCompared with players on the same level who have at least 15 matches on the map.
How lil_Atlanta plays
Across 280 matches lil_Atlanta averages K/R 0.75 and ADR 81.3; the rating across the 238 rated matches is 1.05. Most room to improve: Headshot rate at 44%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 99 matches. In 103 of 238 matches the rating was 1.10 or higher (43%), in 84 it was below 0.90. In 206 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: November 2026 at 1.16. lil_Atlanta loses the most ELO on Ancient (−25 ELO, win rate 46%). Things go best on Dust 2 (+25 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Headshots +5 pp, ELO +271. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 80.7. Last 30 days: 67 matches, win rate 54%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.