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lightz666

South Korea
On FACEIT since 2019 368 matches tracked 101 matches in 30 days
ELO ▲ 4
2,335
30-day peak: 2,378
Rank SEA ▼ 770 places
#2,151
South Korea #1,579 in South Korea
30 days · prev. #1,381 · best #1,173
Last updated:

How does lightz666 play?

Rating 0.99 (from 343 matches) K/R 0.72 ADR 82.9 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 343 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 45%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.97−0.07 · Ø 1.04 better than 23%
Pistol kills per match 3.3 from the last 349
Knife kills 5 in 349 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 62x 4K, 4 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +19 pp, Win rate +3 pp, ELO +216
= Stayed the same
Rating at 1.00, ADR at 83.0
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 349 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −30 ELO
20 matches · 60% win rate
On Inferno −24 ELO
28 matches · 39% win rate
On Anubis −23 ELO
30 matches · 47% win rate

lightz666 loses the most ELO on Cache: −30 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 1.92 · Mirage

Maps in detail

from the last 349 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
50% better than 42%
0.71 better than 33%
80.7 better than 47%
0.96 better than 24%
48% of 557 duels better than 30%
30% of 54 situations better than 26%
Dust 295
53% better than 53%
0.73 better than 42%
85.6 better than 71%
1.04 right on the average
48% of 506 duels better than 31%
42% of 55 situations better than 62%
Ancient51
49% better than 35%
0.73 better than 40%
81.4 better than 46%
1.00 better than 36%
51% of 257 duels better than 46%
23% of 26 situations better than 15%
Anubis30
47% better than 30%
0.74 right on the average
82.9 better than 56%
1.01 better than 40%
54% of 153 duels better than 64%
27% of 15 situations better than 23%
Inferno28
39% better than 6%
0.67 better than 15%
84.1 better than 59%
0.91 better than 9%
45% of 154 duels better than 14%
20% of 10 situations better than 14%
Cache20
60% better than 69%
0.75 better than 55%
84.1 better than 66%
1.02 better than 45%
58% of 128 duels better than 82%
20% of 10 situations better than 10%
Nuke17
47% better than 22%
0.69 better than 22%
81.0 better than 51%
0.91 better than 10%
46% of 92 duels better than 22%
43% of 7 situations better than 64%
Vertigo4
75% -
0.66 -
79.6 -
0.96-
50% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lightz666 plays

Across 368 matches lightz666 averages K/R 0.72 and ADR 82.9; the rating across the 343 rated matches is 0.99. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 126 of 343 matches the rating was 1.10 or higher (37%), in 141 it was below 0.90. In 299 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: November 2026 at 1.04. lightz666 loses the most ELO on Cache (−30 ELO, win rate 60%). Things go best on Mirage (+41 ELO, win rate 50%). Match no. 4 of the day goes best: 58% win rate, +16 ELO. Improved over the last three months: Headshots +19 pp, Win rate +3 pp, ELO +216. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.00, ADR at 83.0. Last 30 days: 101 matches, win rate 48%, net ELO −182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.