lightworker

USA
On FACEIT since 2014 204 matches tracked 54 matches in 30 days
ELO ▼ 67
2,341
30-day peak: 2,424
Rank NA ▲ 915 places
#2,883
USA #2,241 in USA
30 days · prev. #3,798 · best #2,320
Last updated:

How does lightworker play?

Rating 1.23 (from 203 matches) K/R 0.88 ADR 95.8 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 204 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.22+0.19 · Ø 1.03 better than 91%
Pistol kills per match 2.9
Knife kills 1 in 204 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 47x 4K, 5 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 95%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.21, ADR at 94.6, Headshots at 55%, ELO at 2,341
▼ Got worse
K/R −0.04, Win rate −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.86 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −44 ELO
38 matches · 45% win rate
On Nuke −22 ELO
35 matches · 49% win rate
Between 12:00 and 18:00 −58 ELO, win rate 32%
On Wednesdays +8 ELO, win rate 44%

lightworker loses the most ELO on Inferno: −44 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Inferno
  2. Highest rating in a match: 2.24 · Inferno
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
64% better than 84%
0.98 better than 99%
101.9 better than 98%
1.37 better than 99%
60% of 311 duels better than 88%
47% of 36 situations better than 72%
Inferno38
45% better than 21%
0.83 better than 79%
92.7 better than 89%
1.17 better than 78%
50% of 216 duels better than 30%
26% of 23 situations better than 22%
Nuke35
49% better than 34%
0.86 better than 86%
92.0 better than 88%
1.22 better than 89%
57% of 178 duels better than 75%
45% of 11 situations better than 66%
Cache25
48% better than 34%
0.86 better than 86%
99.7 better than 96%
1.16 better than 80%
55% of 119 duels better than 62%
60% of 10 situations better than 90%
Dust 222
59% better than 76%
0.80 better than 75%
89.8 better than 85%
1.14 better than 78%
54% of 113 duels better than 66%
42% of 12 situations better than 61%
Anubis19
16% better than 1%
0.83 better than 85%
91.2 better than 90%
1.10 better than 70%
44% of 93 duels better than 11%
0% of 7 situations better than 1%
Mirage10
40% -
0.95 -
99.5 -
1.31-
60% of 50 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lightworker plays

Across 204 matches lightworker averages K/R 0.88 and ADR 95.8; the rating across the 203 rated matches is 1.23. Biggest strength: Damage per round (ADR) at 95.8, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 19.8 kills per match with 54% headshots. The strongest map is Ancient with a 64% win rate in 53 matches. In 126 of 204 matches the rating was 1.10 or higher (62%), in 41 it was below 0.90. In 131 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: July 2026 at 1.25. lightworker loses the most ELO on Inferno (−44 ELO, win rate 45%). Things go best on Cache (+28 ELO, win rate 48%). Got weaker: K/R −0.04, Win rate −4 pp. Unchanged in recent months: Rating at 1.21, ADR at 94.6, Headshots at 55%, ELO at 2,341. Last 30 days: 54 matches, win rate 52%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.