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lighttq

Ukraine
On FACEIT since 2025 263 matches tracked 44 matches in 30 days
ELO ▲ 24
2,191
30-day peak: 2,197
Rank EU
#150,173
Ukraine #5,939 in Ukraine
Last updated:

How does lighttq play?

Rating 1.03 K/R 0.74 ADR 78.6 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 21%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 6 in 263 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 29x 4K, 3 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 34%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +110
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −7.3, Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −91 ELO
60 matches · 42% win rate
On Anubis −42 ELO
46 matches · 50% win rate
Between 6:00 and 12:00 −28 ELO, win rate 46%
On Sundays −66 ELO, win rate 32%

lighttq loses the most ELO in match 1 of the day: −91 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 44 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke
  4. Reached level 10 · Inferno
  5. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient69
39% better than 13%
0.73 better than 45%
78.4 better than 34%
1.01 better than 45%
48% of 322 duels better than 32%
35% of 51 situations better than 44%
Mirage64
55% better than 63%
0.74 right on the average
78.3 better than 35%
1.03 right on the average
51% of 262 duels right on the average
36% of 36 situations better than 43%
Anubis46
50% better than 39%
0.73 better than 43%
80.1 better than 44%
1.03 better than 47%
54% of 199 duels better than 65%
35% of 23 situations better than 40%
Nuke39
59% better than 59%
0.79 better than 67%
82.6 better than 61%
1.09 better than 64%
56% of 185 duels better than 67%
38% of 26 situations right on the average
Dust 235
60% better than 80%
0.71 better than 35%
76.9 better than 28%
1.02 better than 47%
48% of 132 duels better than 33%
47% of 19 situations better than 76%
Cache8
38% -
0.64 -
67.1 -
0.94-
48% of 40 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lighttq plays

Across 263 matches lighttq averages K/R 0.74, ADR 78.6 and a rating of 1.03. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 103 of 263 matches the rating was 1.10 or higher (39%), in 101 it was below 0.90. In 195 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: July 2026 at 1.13. lighttq loses the most ELO in match 1 of the day (−91 ELO, win rate 42%). Things go best on Mirage (+178 ELO, win rate 55%). Match no. 4 of the day goes best: 69% win rate, +175 ELO. Improved over the last three months: ELO +110. Got weaker: K/R −0.08, Rating −0.10, ADR −7.3, Win rate −5 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 44 matches, win rate 45%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.