lightprey-

South Korea
On FACEIT since 2025 102 matches tracked 26 matches in 30 days
ELO ▲ 12
2,104
30-day peak: 2,104
Rank EU
#191,221
South Korea #2,590 in South Korea
Last updated:

How does lightprey- play?

Rating 1.14 K/R 0.82 ADR 86.5 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 102 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.17+0.14 · Ø 1.03 better than 88%
Pistol kills per match 2.8
Knife kills 2 in 102 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 18x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether lightprey- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 40 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.99
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.99.

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −43 ELO
38 matches · 39% win rate
On Mirage −27 ELO
30 matches · 53% win rate

lightprey- loses the most ELO in match 1 of the day: −43 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.64 · Ancient
  4. Reached level 10 · Mirage
  5. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
53% better than 55%
0.80 better than 76%
84.1 better than 68%
1.13 better than 80%
51% of 115 duels right on the average
25% of 24 situations better than 15%
Dust 223
57% better than 72%
0.86 better than 91%
89.4 better than 85%
1.20 better than 90%
59% of 81 duels better than 88%
36% of 14 situations better than 44%
Ancient16
38% better than 13%
0.91 better than 97%
94.4 better than 94%
1.26 better than 96%
52% of 50 duels better than 56%
29% of 21 situations better than 28%
Anubis16
50% better than 43%
0.75 better than 55%
80.1 better than 45%
1.07 better than 63%
56% of 48 duels better than 76%
38% of 13 situations right on the average
Inferno6
50% -
0.76 -
88.0 -
1.00-
46% of 28 duels -
50% of 6 situations -
Cache5
40% -
0.61 -
70.9 -
0.85-
60% of 15 duels -
50% of 2 situations -
Nuke5
60% -
1.01 -
102.9 -
1.36-
67% of 15 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lightprey- plays

Across 102 matches lightprey- averages K/R 0.82, ADR 86.5 and a rating of 1.14. Biggest strength: K/D at 1.17, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 42% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 54 of 102 matches the rating was 1.10 or higher (53%), in 30 it was below 0.90. In 81 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: November 2026 at 1.43. lightprey- loses the most ELO in match 1 of the day (−43 ELO, win rate 39%). Things go best in match 2 of the day (+54 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +54 ELO. Last 30 days: 26 matches, win rate 54%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.