lifegammer

Morocco
On FACEIT since 2014 93 matches tracked 20 matches in 30 days
Last updated:

How does lifegammer play?

Rating 0.86 K/R 0.62 ADR 70.4 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 93 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 4% normal 0.90 to 1.09 33% weak 0.75 to 0.89 25% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (48%).

Headshot rate 59%+11 pp · Ø 48% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.84−0.17 · Ø 1.01 better than 4%
Pistol kills per match 2.7
Knife kills 1 in 93 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.2%).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 5%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 11%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 8x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +15 pp, ELO +193
= Stayed the same
ADR at 71.2, Headshots at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.68. Last 3 months: 0.64 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +32 ELO
39 matches · 36% win rate

lifegammer loses the most ELO in match 1 of the day: +32 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% better than 43%
0.62 better than 6%
71.2 better than 9%
0.83 better than 3%
48% of 103 duels better than 35%
50% of 12 situations better than 83%
Ancient16
25% better than 1%
0.65 better than 15%
72.6 better than 15%
0.88 better than 13%
51% of 75 duels right on the average
44% of 9 situations better than 68%
Inferno16
38% better than 11%
0.59 better than 6%
67.2 better than 5%
0.81 better than 4%
47% of 64 duels better than 32%
38% of 8 situations right on the average
Cache12
67% -
0.68 -
74.1 -
0.97-
53% of 47 duels -
33% of 9 situations -
Mirage12
67% -
0.61 -
70.9 -
0.88-
48% of 48 duels -
20% of 5 situations -
Anubis9
33% -
0.57 -
63.9 -
0.82-
49% of 35 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lifegammer plays

Across 93 matches lifegammer averages K/R 0.62, ADR 70.4 and a rating of 0.86. Biggest strength: Headshot rate at 59%, better than 97% of level 8 players. Most room to improve: Rating at 0.86, better than only 4% of level 8 players. Averages 13.7 kills per match with 59% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 10 of 93 matches the rating was 1.10 or higher (11%), in 52 it was below 0.90. In 77 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: November 2026 at 1.04. lifegammer loses the most ELO in match 1 of the day (+32 ELO, win rate 36%). Things go best in match 2 of the day (+79 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +79 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +15 pp, ELO +193. Unchanged in recent months: ADR at 71.2, Headshots at 59%. Last 30 days: 20 matches, win rate 50%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.