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liee

Wallis & Futuna
On FACEIT since 2015 473 matches tracked 91 matches in 30 days
ELO ▲ 53
3,125
30-day peak: 3,313
Rank EU ▲ 667 places
#5,846
Wallis & Futuna #5 in Wallis & Futuna
30 days · prev. #6,513 · best #2,322
Last updated:

How does liee play?

Rating 1.08 K/R 0.78 ADR 80.0 from 473 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 473 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 55%+3 pp · Ø 52% better than 70%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 11%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (54%).

Headshot rate 45%−9 pp · Ø 54% better than 12%
AWP share of kills 36%+24 pp · Ø 12% better than 96%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 3.5
Knife kills 6 in 473 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so just above the average (13.5%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 45%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 85x 4K, 12 aces in 419 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (3.9).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 1.4−2.5 · Ø 3.9 better than 1%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 20%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +216
= Stayed the same
Headshots at 45%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −4.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.94. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 473 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −112 ELO
67 matches · 45% win rate
On Dust 2 −31 ELO
143 matches · 54% win rate
On Fridays +57 ELO, win rate 45%

liee loses the most ELO on Nuke: −112 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.70 · Dust 2

Maps in detail

from the last 473 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
49% better than 26%
0.74 better than 41%
78.1 better than 30%
1.01 better than 32%
54% of 865 duels better than 60%
28% of 106 situations better than 18%
Dust 2143
54% better than 46%
0.82 better than 76%
83.9 better than 60%
1.16 better than 76%
60% of 858 duels better than 84%
31% of 95 situations better than 28%
Nuke67
45% better than 17%
0.76 right on the average
78.6 better than 34%
1.06 better than 45%
55% of 367 duels better than 60%
36% of 39 situations better than 42%
Anubis64
53% better than 43%
0.77 better than 58%
78.2 better than 31%
1.08 better than 57%
55% of 301 duels better than 65%
47% of 45 situations better than 72%
Cache27
59% better than 46%
0.79 better than 54%
78.5 better than 23%
1.13 better than 57%
52% of 141 duels better than 41%
24% of 21 situations better than 18%
Ancient10
70% -
0.78 -
78.0 -
1.05-
43% of 56 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How liee plays

Across 473 matches liee averages K/R 0.78, ADR 80.0 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 217 of 473 matches the rating was 1.10 or higher (46%), in 155 it was below 0.90. In 419 matches with detailed stats: 85 4Ks and 12 aces. Best month by rating: July 2026 at 1.30. liee loses the most ELO on Nuke (−112 ELO, win rate 45%). Things go best on Anubis (+150 ELO, win rate 53%). Match no. 4 of the day goes best: 57% win rate, −137 ELO. Improved over the last three months: Win rate +3 pp, ELO +216. Got weaker: K/R −0.04, Rating −0.06, ADR −4.7. Unchanged in recent months: Headshots at 45%. Last 30 days: 91 matches, win rate 52%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.