liTTle

Russia
FACEIT verified 266 matches tracked
ELO
3,246
Peak across recorded matches: 3,574
Rank EU ▼ 255 places
#2,862
RU #815 in RU
30 days · prev. #2,607 · best #2,607
Last updated:

How does liTTle play?

Rating 1.08 (from 200 matches) K/R 0.74 ADR 78.7 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 33%+21 pp · Ø 12% better than 95%
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 3.9 from the last 200
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 26%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 45%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp, ELO +363
= Stayed the same
K/R at 0.74, ADR at 78.4, Headshots at 42%
▼ Got worse
Rating −0.11

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.74. Just below the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −89 ELO
21 matches · 29% win rate
On Ancient −42 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −25 ELO, win rate 45%

liTTle loses the most ELO on Nuke: −89 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.32 · Dust 2
  3. Most kills in a match: 52 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
62% better than 78%
0.73 better than 35%
77.7 better than 27%
1.04 better than 41%
51% of 241 duels better than 40%
30% of 40 situations better than 23%
Dust 245
56% better than 54%
0.79 better than 64%
85.9 better than 68%
1.14 better than 69%
62% of 188 duels better than 90%
33% of 24 situations better than 33%
Anubis30
67% better than 84%
0.78 better than 62%
82.2 better than 51%
1.12 better than 68%
59% of 113 duels better than 83%
30% of 23 situations better than 30%
Ancient22
45% better than 19%
0.85 better than 86%
83.8 better than 57%
1.19 better than 86%
57% of 101 duels better than 75%
35% of 20 situations better than 40%
Nuke21
29% better than 1%
0.70 better than 18%
74.6 better than 13%
0.95 better than 11%
53% of 85 duels right on the average
25% of 16 situations better than 16%
Inferno10
60% -
0.75 -
81.4 -
1.10-
57% of 46 duels -
67% of 6 situations -
Cache6
17% -
0.58 -
62.1 -
0.83-
53% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How liTTle plays

Across 266 matches liTTle averages K/R 0.74 and ADR 78.7; the rating across the 200 rated matches is 1.08. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 42% headshots. The strongest map is Anubis with a 67% win rate in 30 matches. In 85 of 200 matches the rating was 1.10 or higher (43%), in 68 it was below 0.90. In 159 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. liTTle loses the most ELO on Nuke (−89 ELO, win rate 29%). Things go best on Mirage (+323 ELO, win rate 62%). Match no. 1 of the day goes best: 63% win rate, +32 ELO. Improved over the last three months: Win rate +10 pp, ELO +363. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.74, ADR at 78.4, Headshots at 42%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.