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lezy

Brazil
On FACEIT since 2019 440 matches tracked 181 matches in 30 days
ELO ▼ 19
3,016
30-day peak: 3,258
Rank SA ▲ 2 places
#189
Brazil #173 in Brazil
30 days · prev. #191 · best #90
Last updated:

How does lezy play?

Rating 1.12 (from 388 matches) K/R 0.80 ADR 84.7 from 440 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 388 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (376 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.10+0.05 · Ø 1.05 better than 58%
Pistol kills per match 3.3 from the last 435
Knife kills 16 in 435 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 74%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 87x 4K, 5 aces in 376 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 35%+2 pp · Ø 33% better than 61%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 53%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Headshots +8 pp
= Stayed the same
Rating at 1.12, ADR at 84.9, ELO at 3,016
▼ Got worse
Win rate −11 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.75).

Patterns

From the last 435 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −256 ELO
54 matches · 39% win rate
On Mirage −172 ELO
239 matches · 54% win rate
On Mondays −112 ELO, win rate 46%

lezy loses the most ELO in match 4 of the day: −256 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 435 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage239
54% better than 48%
0.81 better than 73%
86.7 better than 72%
1.12 better than 69%
49% of 994 duels better than 30%
37% of 145 situations better than 44%
Ancient54
57% better than 57%
0.77 better than 57%
82.6 better than 52%
1.05 better than 48%
51% of 224 duels better than 42%
44% of 36 situations better than 66%
Dust 243
53% better than 43%
0.80 better than 69%
83.2 better than 56%
1.22 better than 87%
51% of 111 duels better than 41%
45% of 20 situations better than 67%
Nuke42
55% better than 43%
0.75 better than 41%
79.1 better than 34%
1.07 better than 47%
57% of 131 duels better than 69%
41% of 37 situations better than 55%
Cache29
62% better than 58%
0.77 better than 44%
81.9 better than 38%
1.09 better than 44%
61% of 140 duels better than 81%
50% of 24 situations better than 74%
Anubis17
59% better than 62%
0.90 better than 95%
89.2 better than 84%
1.31 better than 97%
56% of 66 duels better than 70%
30% of 10 situations better than 29%
Inferno7
57% -
0.71 -
81.0 -
1.11-
52% of 23 duels -
0% of 1 situations -
Vertigo4
50% -
0.73 -
78.6 -
0.94-
50% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lezy plays

Across 440 matches lezy averages K/R 0.80 and ADR 84.7; the rating across the 388 rated matches is 1.12. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 60% headshots. The strongest map is Cache with a 62% win rate in 29 matches. In 202 of 388 matches the rating was 1.10 or higher (52%), in 122 it was below 0.90. In 376 matches with detailed stats: 87 4Ks and 5 aces. Best month by rating: November 2026 at 1.15. lezy loses the most ELO in match 4 of the day (−256 ELO, win rate 39%). Things go best on Cache (+124 ELO, win rate 62%). Match no. 2 of the day goes best: 66% win rate, +92 ELO. Improved over the last three months: K/R +0.05, Headshots +8 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: Rating at 1.12, ADR at 84.9, ELO at 3,016. Last 30 days: 181 matches, win rate 53%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.