levetate

CN
102 matches tracked
Last updated:

How does levetate play?

K/R 0.76 ADR 85.2 from 102 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 17%−22 pp better than 1%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 4%−7 pp better than 24%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.1
Knife kills 1 in 102 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.30.0 level
4Ks and aces 7x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 85.7, Headshots at 54%
▼ Got worse
Win rate −15 pp, ELO −696

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.74 (at the start 0.77).

Patterns

From the last 102 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −65 ELO
28 matches · 36% wins
From match 5 of the day −31 ELO
20 matches · 45% wins
Between 0:00 and 6:00 +1 ELO, win rate 44%

levetate loses the most ELO on Ancient: −65 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
58% better than 70%
0.79 better than 73%
86.5 better than 77%
-
58% of 104 duels better than 82%
22% of 18 situations better than 12%
Ancient28
36% better than 7%
0.68 better than 18%
78.5 better than 33%
-
54% of 96 duels better than 66%
36% of 14 situations better than 48%
Mirage20
55% better than 61%
0.79 better than 71%
91.5 better than 90%
-
59% of 93 duels better than 88%
27% of 15 situations better than 18%
Cache8
25% -
0.76 -
84.0 -
-
49% of 37 duels -
0% of 1 situations -
Nuke7
71% -
0.78 -
89.0 -
-
59% of 39 duels -
40% of 5 situations -
Anubis4
50% -
0.63 -
71.4 -
-
48% of 23 duels -
-
Inferno4
75% -
0.91 -
99.0 -
-
76% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How levetate plays

Biggest strength: Opening duels won at 55%. That is better than 78% of players on level 10. Most room to improve: Clutch 1v1 won at 17%. That is better than only 1% of players on level 10. On average 16.4 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 58% win rate in 31 matches. In 35 matches with detailed stats: 7 4Ks and 0 aces. levetate loses the most ELO on Ancient (−65 ELO, win rate 36%). Things go best on Dust 2 (+211 ELO, win rate 58%). Got weaker: Win rate −15 pp, ELO −696. Unchanged in recent months: K/R at 0.74, ADR at 85.7, Headshots at 54%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.