levelcringe

Argentina
On FACEIT since 2019 461 matches tracked 94 matches in 30 days
ELO ▼ 220
3,393
30-day peak: 3,726
Rank SA ▼ 40 places
#50
Argentina #6 in Argentina
30 days · prev. #10 · best #8
Last updated:

How does levelcringe play?

Rating 1.22 (from 423 matches) K/R 0.85 ADR 88.1 from 461 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 423 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (365 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 79%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.0
Zeus kills1 in 461 matches
Knife kills 3 in 461 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 90%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 105x 4K, 11 aces in 365 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 69%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +4.3, ELO +341
= Stayed the same
Win rate at 56%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 461 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −302 ELO
72 matches · 50% win rate
On Nuke −97 ELO
37 matches · 57% win rate
On Fridays −215 ELO, win rate 44%

levelcringe loses the most ELO in match 3 of the day: −302 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.66 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 53 · Mirage

Maps in detail

from the last 461 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage248
53% better than 42%
0.86 better than 87%
89.3 better than 81%
1.24 better than 91%
57% of 1,075 duels better than 75%
43% of 136 situations better than 63%
Dust 2126
60% better than 69%
0.85 better than 84%
88.1 better than 76%
1.23 better than 88%
56% of 574 duels better than 68%
41% of 58 situations better than 56%
Nuke37
57% better than 48%
0.81 better than 68%
83.6 better than 55%
1.14 better than 67%
65% of 172 duels better than 93%
68% of 19 situations better than 96%
Ancient19
47% better than 23%
0.88 better than 92%
88.6 better than 79%
1.26 better than 94%
56% of 105 duels better than 71%
50% of 16 situations better than 78%
Inferno16
75% better than 87%
0.71 better than 20%
84.3 better than 48%
1.06 better than 30%
60% of 65 duels better than 67%
50% of 6 situations better than 74%
Cache11
55% -
0.73 -
75.5 -
1.08-
50% of 32 duels -
38% of 8 situations -
Anubis4
25% -
0.84 -
95.7 -
1.20-
69% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How levelcringe plays

Across 461 matches levelcringe averages K/R 0.85 and ADR 88.1; the rating across the 423 rated matches is 1.22. Biggest strength: Rating at 1.22, better than 91% of level 10 · 3,000-3,499 ELO players. Averages 18.8 kills per match with 60% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 254 of 423 matches the rating was 1.10 or higher (60%), in 83 it was below 0.90. In 365 matches with detailed stats: 105 4Ks and 11 aces. Best month by rating: October 2026 at 1.28. levelcringe loses the most ELO in match 3 of the day (−302 ELO, win rate 50%). Things go best on Mirage (+204 ELO, win rate 53%). Match no. 2 of the day goes best: 62% win rate, +132 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.3, ELO +341. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 94 matches, win rate 47%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.