lerff

USA
On FACEIT since 2023 312 matches tracked 91 matches in 30 days
ELO ▲ 260
2,171
30-day peak: 2,239
Rank NA ▲ 2,448 places
#4,795
USA #2,638 in USA
30 days · prev. #7,243 · best #3,936
Last updated:

How does lerff play?

Rating 0.97 K/R 0.69 ADR 78.9 from 312 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 312 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 2.5
Knife kills 5 in 312 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 19%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 48x 4K, 4 aces in 254 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 75%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +351
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.8

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −182 ELO
49 matches · 47% win rate
On Ancient −79 ELO
42 matches · 48% win rate
On Fridays −4 ELO, win rate 44%

lerff loses the most ELO on Anubis: −182 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Reached level 10 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 45 · Anubis
  5. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
57% better than 73%
0.68 better than 21%
76.0 better than 24%
0.99 better than 34%
49% of 305 duels better than 36%
40% of 35 situations better than 56%
Mirage76
59% better than 78%
0.66 better than 14%
76.3 better than 27%
0.95 better than 22%
47% of 346 duels better than 27%
39% of 44 situations better than 52%
Anubis49
47% better than 35%
0.69 better than 25%
81.0 better than 49%
0.96 better than 24%
45% of 211 duels better than 18%
45% of 20 situations better than 69%
Ancient42
48% better than 40%
0.71 better than 33%
83.7 better than 61%
0.95 better than 23%
46% of 235 duels better than 22%
18% of 17 situations better than 9%
Inferno24
58% better than 58%
0.78 better than 65%
90.6 better than 84%
1.09 better than 62%
59% of 109 duels better than 78%
33% of 15 situations better than 38%
Nuke24
46% better than 21%
0.70 better than 24%
79.9 better than 36%
0.96 better than 21%
49% of 110 duels better than 32%
30% of 10 situations better than 27%
Cache18
44% -
0.63 -
70.6 -
0.88-
46% of 80 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lerff plays

Across 312 matches lerff averages K/R 0.69, ADR 78.9 and a rating of 0.97. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 76 matches. In 107 of 312 matches the rating was 1.10 or higher (34%), in 134 it was below 0.90. In 254 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: November 2026 at 1.13. lerff loses the most ELO on Anubis (−182 ELO, win rate 47%). Things go best on Mirage (+134 ELO, win rate 59%). Improved over the last three months: Win rate +5 pp, ELO +351. Got weaker: K/R −0.07, Rating −0.08, ADR −4.8. Unchanged in recent months: Headshots at 52%. Last 30 days: 91 matches, win rate 57%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.