leoonard

Kosovo
On FACEIT since 2015 157 matches tracked 71 matches in 30 days
ELO ▲ 124
2,239
30-day peak: 2,285
Rank EU
#126,269
Kosovo #1,214 in Kosovo
Last updated:

How does leoonard play?

Rating 1.18 K/R 0.87 ADR 96.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 157 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.8
Zeus kills9 in 157 matches
Knife kills 4 in 157 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 93%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 54x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, Rating at 1.19, ADR at 97.6
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −54

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.88 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
59 matches · 39% win rate
In match 4 of the day −8 ELO
20 matches · 40% win rate
On Tuesdays ±0 ELO, win rate 39%

leoonard loses the most ELO on Dust 2: −100 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.79 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
39% better than 13%
0.91 better than 96%
97.8 better than 97%
1.26 better than 95%
60% of 388 duels better than 90%
37% of 35 situations better than 48%
Mirage38
55% better than 63%
0.80 better than 76%
93.2 better than 92%
1.07 better than 63%
48% of 230 duels better than 32%
36% of 14 situations better than 45%
Anubis20
40% better than 18%
0.92 better than 98%
102.8 better than 99%
1.25 better than 96%
53% of 142 duels better than 60%
60% of 5 situations better than 93%
Ancient19
47% better than 33%
0.93 better than 98%
99.9 better than 98%
1.24 better than 96%
57% of 148 duels better than 81%
22% of 9 situations better than 15%
Inferno8
50% -
0.81 -
95.7 -
1.10-
62% of 45 duels -
33% of 3 situations -
Nuke7
57% -
0.67 -
76.7 -
0.85-
47% of 49 duels -
25% of 4 situations -
Cache6
33% -
0.93 -
99.2 -
1.29-
51% of 41 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leoonard plays

Across 157 matches leoonard averages K/R 0.87, ADR 96.6 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 96.6, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 52% headshots. The strongest map is Mirage with a 55% win rate in 38 matches. In 80 of 157 matches the rating was 1.10 or higher (51%), in 41 it was below 0.90. In 146 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: November 2026 at 1.22. leoonard loses the most ELO on Dust 2 (−100 ELO, win rate 39%). Things go best on Anubis (+42 ELO, win rate 40%). Match no. 3 of the day goes best: 50% win rate, −49 ELO. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −54. Unchanged in recent months: K/R at 0.88, Rating at 1.19, ADR at 97.6. Last 30 days: 71 matches, win rate 49%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.