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leoo4K

New Zealand
On FACEIT since 2024 200 matches tracked 35 matches in 30 days
ELO ▲ 61
2,788
30-day peak: 2,792
Rank OCE ▲ 32 places
#111
New Zealand #22 in New Zealand
30 days · prev. #143 · best #103
Last updated:

How does leoo4K play?

Rating 1.00 (from 194 matches) K/R 0.70 ADR 80.3 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.5
Zeus kills1 in 200 matches
Knife kills 1 in 200 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 16x 4K, 2 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 6.6+2.6 · Ø 4.0 better than 95%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +158
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 80.6, Headshots at 55%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −78 ELO
24 matches · 46% win rate
On Mirage −71 ELO
60 matches · 53% win rate
Between 0:00 and 6:00 −87 ELO, win rate 42%
On Mondays −76 ELO, win rate 42%

leoo4K loses the most ELO on Anubis: −78 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 1.99 · Nuke
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% right on the average
0.73 better than 38%
82.5 better than 53%
1.04 better than 45%
53% of 180 duels better than 56%
40% of 42 situations better than 55%
Ancient36
58% better than 64%
0.69 better than 20%
83.3 better than 55%
0.98 better than 25%
58% of 161 duels better than 81%
47% of 15 situations better than 73%
Dust 233
48% better than 29%
0.69 better than 21%
73.6 better than 12%
0.94 better than 13%
51% of 100 duels better than 43%
33% of 18 situations better than 35%
Inferno26
69% better than 82%
0.69 better than 12%
80.9 better than 28%
1.02 better than 21%
60% of 95 duels better than 76%
31% of 16 situations better than 28%
Anubis24
46% better than 23%
0.67 better than 14%
79.6 better than 39%
0.95 better than 17%
54% of 63 duels better than 60%
0% of 7 situations better than 1%
Nuke13
46% -
0.72 -
76.3 -
1.01-
58% of 36 duels -
25% of 4 situations -
Cache6
67% -
0.70 -
84.0 -
1.03-
67% of 24 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leoo4K plays

Across 200 matches leoo4K averages K/R 0.70 and ADR 80.3; the rating across the 194 rated matches is 1.00. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Inferno with a 69% win rate in 26 matches. In 66 of 194 matches the rating was 1.10 or higher (34%), in 75 it was below 0.90. In 131 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.07. leoo4K loses the most ELO on Anubis (−78 ELO, win rate 46%). Things go best on Inferno (+177 ELO, win rate 69%). Match no. 3 of the day goes best: 67% win rate, +81 ELO. Improved over the last three months: ELO +158. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 80.6, Headshots at 55%, Win rate at 54%. Last 30 days: 35 matches, win rate 66%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.