leksus_tut
Compared with 1,295 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average44% headshots and so clearly below the average (48%).
Impact
AverageExactly 2 kills in 13.6% of rounds and so just above the average (13.3%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.81. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months: 0.96 (at the start 1.14). Clearly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 92.5. Last 3 months: 76.3 (at the start 92.5). Slightly below the average (80.1).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 44% (at the start 45%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 46%. Last 3 months: 44% (at the start 33%). Well below the average (50%).
Best month: September 2026 with 1,565. Last 3 months: 1,528 (at the start 1,527).
Rounds with first kill
Best month: August 2026 with 11%. Last 3 months: 9% (at the start 11%). Clearly below the average (10%).
1v1 clutches won
Best month: August 2026 with 62%. Last 3 months: 27% (at the start 62%). Well below the average (38%).
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
leksus_tut loses the most ELO on Mirage: −51 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Anubis
- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 1.65 · Mirage
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How leksus_tut plays
Across 82 matches leksus_tut averages K/R 0.72, ADR 80.4 and a rating of 1.01. Averages 16.2 kills per match with 44% headshots. The strongest map is Dust 2 with a 43% win rate in 30 matches. In 34 of 82 matches the rating was 1.10 or higher (41%), in 31 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. leksus_tut loses the most ELO on Mirage (−51 ELO, win rate 42%). Things go best in match 1 of the day (+28 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +28 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: K/R −0.11, Rating −0.18, ADR −16.2, First kills −2 pp, Clutch 1v1 −35 pp. Unchanged in recent months: Headshots at 44%, ELO at 1,528. Last 30 days: 22 matches, win rate 41%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.