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leenon

Brazil
FACEIT verified FACEIT verified On FACEIT since 2019 245 matches tracked 29 matches in 30 days
ELO ▲ 9
2,709
30-day peak: 2,726
Rank SA ▼ 78 places
#565
Brazil #508 in Brazil
30 days · prev. #487 · best #449
Last updated:

How does leenon play?

Rating 1.22 (from 214 matches) K/R 0.85 ADR 88.5 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 214 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.22+0.17 · Ø 1.05 better than 89%
Pistol kills per match 3.1
Zeus kills1 in 245 matches
Knife kills 6 in 245 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 61x 4K, 2 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.59+0.29 · Ø 0.30 better than 97%
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.21, ADR at 89.6, Win rate at 54%, ELO at 2,709
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.85 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −90 ELO
59 matches · 54% win rate
In match 2 of the day +15 ELO
60 matches · 48% win rate
On Mondays −98 ELO, win rate 45%

leenon loses the most ELO on Dust 2: −90 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 53 · Dust 2

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 66%
0.85 better than 86%
88.7 better than 80%
1.25 better than 93%
54% of 424 duels better than 63%
48% of 56 situations better than 78%
Dust 259
54% better than 55%
0.83 better than 82%
86.5 better than 73%
1.16 better than 80%
56% of 208 duels better than 73%
38% of 24 situations better than 48%
Ancient36
53% right on the average
0.86 better than 88%
92.9 better than 89%
1.19 better than 86%
57% of 135 duels better than 76%
32% of 19 situations better than 34%
Anubis17
41% better than 13%
0.83 better than 82%
85.0 better than 65%
1.23-
60% of 58 duels better than 87%
44% of 9 situations better than 65%
Cache12
58% -
0.91 -
91.6 -
1.28-
63% of 56 duels -
44% of 9 situations -
Inferno8
63% -
0.82 -
88.4 -
1.19-
54% of 39 duels -
80% of 5 situations -
Nuke4
75% -
0.82 -
85.3 -
1.17-
59% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How leenon plays

Across 245 matches leenon averages K/R 0.85 and ADR 88.5; the rating across the 214 rated matches is 1.22. Biggest strength: Rating at 1.22, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 53% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 122 of 214 matches the rating was 1.10 or higher (57%), in 45 it was below 0.90. In 165 matches with detailed stats: 61 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. leenon loses the most ELO on Dust 2 (−90 ELO, win rate 54%). Things go best in match 3 of the day (+68 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +68 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.21, ADR at 89.6, Win rate at 54%, ELO at 2,709. Last 30 days: 29 matches, win rate 52%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.