leaandro

AR
62 matches tracked 11 matches in 30 days
Last updated:

How does leaandro play?

Rating 1.08 (from 15 matches) K/R 0.66 ADR 74.8 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 15 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 10%
Opening duels won 39%−11 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 17%
Clutch 1v2 won 25%+3 pp better than 74%
Clutch kills per match 1.5−0.2 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+6 pp better than 81%
AWP share of kills 2%−9 pp better than 13%
K/D 0.92−0.06 better than 27%
Pistol kills per match 3.1
Knife kills 1 in 62 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.7%−2.2 pp better than 6%
Rounds with 3K 3.8%0.0 pp level
MVPs per match 2.0−0.2 better than 33%
4Ks and aces 3x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 96%
Utility damage per round 7.4+3.3 better than 95%
Enemies flashed per round 0.28+0.02 better than 57%
Rounds with a death 72%−1.0 pp better than 64%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +5 pp
= Stayed the same
ADR at 74.4, Headshots at 52%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.65 (at the start 0.69).

Patterns

From the last 62 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −66 ELO
21 matches · 43% wins

leaandro loses the most ELO in match 2 of the day: −66 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
56% better than 72%
0.70 better than 43%
75.9 better than 33%
1.23–
43% of 63 duels better than 13%
57% of 7 situations better than 91%
Mirage16
75% better than 99%
0.67 better than 29%
76.2 better than 38%
1.09–
41% of 64 duels better than 9%
25% of 4 situations better than 19%
Inferno12
42% –
0.64 –
70.2 –
0.81–
45% of 49 duels –
50% of 6 situations –
Ancient7
43% –
0.65 –
78.2 –
1.67–
50% of 28 duels –
33% of 3 situations –
Anubis7
29% –
0.65 –
78.1 –
0.87–
46% of 26 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How leaandro plays

Across 62 matches leaandro averages K/R 0.66 and ADR 74.8; the rating across the 15 rated matches is 1.08. Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 6. Most room to improve: Opening duels won at 39%. That is better than only 1% of players on level 6. On average 14.9 kills per match, 51% of them headshots. The strongest map is Mirage with a 75% win rate in 16 matches. In 6 of 15 matches the rating was 1.10 or higher (40%), in 4 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. leaandro loses the most ELO in match 2 of the day (−66 ELO, win rate 43%). Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 74.4, Headshots at 52%. Last 30 days: 11 matches, win rate 64%, ELO balance −20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.