lcss_-
Name history of lcss_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).
Compared with 2,562 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average51% of 1v1s won and so well above the average (38%).
Weapons and aim
Average55% headshots and so clearly above the average (51%).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.19. Last 3 months: 1.07 (at the start 0.99). Slightly above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 83.7. Last 3 months: 80.4 (at the start 74.8). Just below the average (81.2).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 52% (at the start 57%). Just above the average (51%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 46% (at the start 53%). Clearly below the average (51%).
Best month: August 2026 with 2,736. Last 3 months: 2,523 (at the start 2,653).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 286 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lcss_- loses the most ELO in match 1 of the day: −220 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Dust 2
- Highest rating in a match: 2.05 · Dust 2
- Recorded match no. 250 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 286 matchesCompared with players on the same level who have at least 15 matches on the map.
How lcss_- plays
Across 286 matches lcss_- averages K/R 0.73, ADR 76.9 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 109 of 286 matches the rating was 1.10 or higher (38%), in 106 it was below 0.90. In 246 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 1.19. lcss_- loses the most ELO in match 1 of the day (−220 ELO, win rate 44%). Things go best on Mirage (+199 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, +90 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.6. Got weaker: Headshots −5 pp, Win rate −7 pp, ELO −130. Last 30 days: 26 matches, win rate 50%, net ELO −97.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.