lay0bout

Belarus
On FACEIT since 2015 271 matches tracked 37 matches in 30 days
ELO ▲ 111
3,054
30-day peak: 3,143
Rank EU ▲ 517 places
#7,352
Belarus #190 in Belarus
30 days · prev. #7,869 · best #4,280
Last updated:

How does lay0bout play?

Rating 0.98 K/R 0.68 ADR 76.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.99−0.07 · Ø 1.06 better than 20%
Pistol kills per match 2.7
Knife kills 6 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 7%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.1−0.3 · Ø 2.4 better than 17%
4Ks and aces 26x 4K, 3 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 61%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +499
= Stayed the same
Headshots at 61%, Win rate at 54%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −9.2

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.63 (at the start 0.73). Well below the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −160 ELO
45 matches · 47% win rate
On Anubis −83 ELO
33 matches · 58% win rate
On Wednesdays −64 ELO, win rate 41%

lay0bout loses the most ELO on Ancient: −160 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage
  4. Highest rating in a match: 2.49 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
61% better than 77%
0.68 better than 16%
75.7 better than 20%
1.02 better than 35%
51% of 256 duels better than 41%
52% of 67 situations better than 86%
Dust 268
50% better than 32%
0.68 better than 17%
75.6 better than 20%
0.96 better than 16%
46% of 291 duels better than 17%
35% of 40 situations better than 39%
Ancient45
47% better than 23%
0.65 better than 8%
76.7 better than 21%
0.92 better than 10%
52% of 143 duels right on the average
19% of 31 situations better than 9%
Anubis33
58% better than 58%
0.69 better than 21%
78.3 better than 32%
0.99 better than 27%
52% of 118 duels right on the average
39% of 18 situations better than 52%
Nuke25
40% better than 8%
0.67 better than 13%
72.4 better than 10%
0.97 better than 20%
42% of 104 duels better than 7%
50% of 12 situations better than 79%
Cache8
88% -
0.80 -
87.0 -
1.18-
67% of 24 duels -
17% of 6 situations -
Inferno8
13% -
0.61 -
73.4 -
0.83-
50% of 38 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lay0bout plays

Across 271 matches lay0bout averages K/R 0.68, ADR 76.1 and a rating of 0.98. Biggest strength: Headshot rate at 61%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 61% headshots. The strongest map is Mirage with a 61% win rate in 84 matches. In 91 of 271 matches the rating was 1.10 or higher (34%), in 112 it was below 0.90. In 196 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. lay0bout loses the most ELO on Ancient (−160 ELO, win rate 47%). Things go best on Dust 2 (+22 ELO, win rate 50%). Improved over the last three months: ELO +499. Got weaker: K/R −0.10, Rating −0.14, ADR −9.2. Unchanged in recent months: Headshots at 61%, Win rate at 54%. Last 30 days: 37 matches, win rate 54%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.