lay0bout
Name history of lay0bout
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does lay0bout play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).
Compared with 7,646 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average61% headshots and so well above the average (52%).
Impact
WeaknessExactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).
Utility and deaths
Average40% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.63 (at the start 0.73). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.06. Last 3 months: 0.92 (at the start 1.06). Well below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 81.2. Last 3 months: 72.0 (at the start 81.2). Clearly below the average (81.1).
Share of headshot kills
Best month: October 2026 with 66%. Last 3 months: 61% (at the start 62%). Well above the average (52%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 54% (at the start 52%). Slightly above the average (52%).
Best month: November 2026 with 3,143. Last 3 months: 3,054 (at the start 2,555).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 271 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
lay0bout loses the most ELO on Ancient: −160 ELO, 47% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Cache
- Longest win streak: 9 wins in a row · Dust 2
- Most kills in a match: 44 · Mirage
- Highest rating in a match: 2.49 · Mirage
Maps in detail
from the last 271 matchesCompared with players on the same level who have at least 15 matches on the map.
How lay0bout plays
Across 271 matches lay0bout averages K/R 0.68, ADR 76.1 and a rating of 0.98. Biggest strength: Headshot rate at 61%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 61% headshots. The strongest map is Mirage with a 61% win rate in 84 matches. In 91 of 271 matches the rating was 1.10 or higher (34%), in 112 it was below 0.90. In 196 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.06. lay0bout loses the most ELO on Ancient (−160 ELO, win rate 47%). Things go best on Dust 2 (+22 ELO, win rate 50%). Improved over the last three months: ELO +499. Got weaker: K/R −0.10, Rating −0.14, ADR −9.2. Unchanged in recent months: Headshots at 61%, Win rate at 54%. Last 30 days: 37 matches, win rate 54%, net ELO −67.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.