laviai222

Vietnam
On FACEIT since 2020 369 matches tracked 186 matches in 30 days
ELO ▼ 154
2,392
30-day peak: 2,696
Rank SEA ▼ 1,060 places
#1,740
Vietnam #128 in Vietnam
30 days · prev. #680 · best #429
Last updated:

How does laviai222 play?

Rating 1.01 (from 329 matches) K/R 0.74 ADR 81.3 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 369 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 2.6
Knife kills 25 in 369 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 56x 4K, 8 aces in 369 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +147, First kills +2 pp
= Stayed the same
K/R at 0.73, ADR at 81.1, Headshots at 45%, Clutch 1v1 at 34%
▼ Got worse
Rating −0.09, Win rate −10 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
33 matches · 36% win rate
On Mondays ±0 ELO, win rate 43%

laviai222 loses the most ELO on Ancient: −52 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
51% better than 45%
0.74 better than 46%
81.7 better than 52%
1.01 better than 40%
53% of 727 duels better than 60%
37% of 84 situations better than 46%
Dust 299
53% better than 55%
0.72 better than 39%
79.6 better than 41%
1.01 better than 40%
51% of 539 duels better than 46%
37% of 52 situations better than 47%
Inferno51
55% right on the average
0.72 better than 34%
82.0 better than 49%
1.00 better than 29%
51% of 260 duels better than 39%
15% of 20 situations better than 6%
Ancient33
36% better than 8%
0.70 better than 26%
78.7 better than 33%
0.95 better than 20%
44% of 170 duels better than 11%
39% of 18 situations better than 53%
Cache27
70% -
0.81 -
85.5 -
1.12-
54% of 144 duels -
35% of 17 situations -
Anubis22
36% better than 8%
0.73 better than 44%
82.2 better than 56%
1.02 better than 43%
51% of 127 duels better than 44%
36% of 11 situations better than 45%
Nuke3
67% -
0.90 -
89.3 -
1.28-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How laviai222 plays

Across 369 matches laviai222 averages K/R 0.74 and ADR 81.3; the rating across the 329 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 70% win rate in 27 matches. In 140 of 369 matches the rating was 1.10 or higher (38%), in 147 it was below 0.90. In 369 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: August 2026 at 1.07. laviai222 loses the most ELO on Ancient (−52 ELO, win rate 36%). Things go best on Dust 2 (+158 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +173 ELO. Improved over the last three months: ELO +147, First kills +2 pp. Got weaker: Rating −0.09, Win rate −10 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.1, Headshots at 45%, Clutch 1v1 at 34%. Last 30 days: 186 matches, win rate 47%, net ELO +222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.