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lattykk

Russia
On FACEIT since 2017 165 matches tracked 39 matches in 30 days
ELO ▲ 161
4,175
30-day peak: 4,225
Rank EU ▼ 40 places
#109
Russia #40 in Russia
30 days · prev. #69 · best #69
Last updated:

How does lattykk play?

Rating 1.34 (from 115 matches) K/R 0.91 ADR 92.6 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 115 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 43% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

69% of opening duels won and so well above the average (53%).

Rounds with first kill 15%+4 pp · Ø 11% better than 88%
Opening duels won 69%+16 pp · Ø 53% better than 99%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 50%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.52 K/D and so well above the average (1.09).

Headshot rate 45%−9 pp · Ø 54% better than 14%
AWP share of kills 42%+29 pp · Ø 13% better than 96%
K/D 1.52+0.43 · Ø 1.09 better than 99%
Pistol kills per match 3.4
Knife kills 1 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (14.0%).

2K rounds 17.1%+3.1 pp · Ø 14.0% better than 94%
3K rounds 5.6%+1.1 pp · Ø 4.5% better than 81%
MVPs per match 3.1+0.6 · Ø 2.5 better than 89%
4Ks and aces 27x 4K, 4 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 60% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 43%
Enemies flashed per round 0.46+0.13 · Ø 0.33 better than 84%
Deaths per round 60%−10 pp · Ø 70% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +4.7
= Stayed the same
K/R at 0.94, Rating at 1.36, Headshots at 47%, Win rate at 67%
▼ Got worse
ELO −390

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: October 2026 with 1.04. Last 3 months: 0.94 (at the start 0.91). Well above the average (0.77).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −6 ELO
26 matches · 69% win rate
On Wednesdays −83 ELO, win rate 61%

lattykk loses the most ELO on Ancient: −6 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 41 · Dust 2
  4. Highest rating in a match: 2.43 · Ancient

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
65% better than 82%
0.93 better than 93%
94.3 better than 86%
1.35 better than 95%
62% of 194 duels better than 88%
32% of 22 situations better than 26%
Dust 243
70% better than 88%
0.87 better than 80%
96.2 better than 90%
1.33 better than 92%
76% of 154 duels better than 99%
38% of 16 situations better than 43%
Ancient26
69% better than 87%
0.89 better than 87%
87.0 better than 59%
1.32 better than 94%
64% of 66 duels better than 94%
28% of 18 situations better than 22%
Anubis19
74% better than 93%
0.93 better than 96%
91.1 better than 82%
1.37 better than 97%
75% of 69 duels better than 99%
38% of 13 situations better than 47%
Cache8
63% -
0.87 -
88.2 -
1.29-
69% of 29 duels -
67% of 6 situations -
Inferno7
100% -
0.91 -
88.1 -
1.77-
70% of 10 duels -
100% of 1 situations -
Nuke3
33% -
1.06 -
104.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lattykk plays

Across 165 matches lattykk averages K/R 0.91 and ADR 92.6; the rating across the 115 rated matches is 1.34. Biggest strength: K/D at 1.52, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 45%, better than only 14% of level 10 · 3,500+ ELO players. Averages 19.6 kills per match with 45% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 85 of 115 matches the rating was 1.10 or higher (74%), in 13 it was below 0.90. In 92 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.52. lattykk loses the most ELO on Ancient (−6 ELO, win rate 69%). Things go best on Mirage (+214 ELO, win rate 65%). Match no. 3 of the day goes best: 77% win rate, +82 ELO. Improved over the last three months: ADR +4.7. Got weaker: ELO −390. Unchanged in recent months: K/R at 0.94, Rating at 1.36, Headshots at 47%, Win rate at 67%. Last 30 days: 39 matches, win rate 62%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.