lastt

Argentina
On FACEIT since 2019 263 matches tracked 95 matches in 30 days
ELO ▲ 98
1,770
30-day peak: 1,770
Rank SA ▼ 4,701 places
#14,236
30 days · prev. #9,535 · best #9,482
Last updated:

How does lastt play?

Rating 1.00 (from 222 matches) K/R 0.71 ADR 76.9 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 222 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.00−0.01 · Ø 1.01 better than 45%
Pistol kills per match 2.7
Knife kills 3 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 30%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 32x 4K, 2 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +263
= Stayed the same
K/R at 0.70, ADR at 76.1
▼ Got worse
Rating −0.08, Headshots −5 pp, Win rate −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −140 ELO
96 matches · 55% win rate
In match 3 of the day −25 ELO
43 matches · 44% win rate
On Thursdays +2 ELO, win rate 40%

lastt loses the most ELO on Mirage: −140 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 1.98 · Inferno

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
55% better than 64%
0.75 better than 58%
79.5 better than 44%
1.05 better than 61%
53% of 373 duels better than 62%
38% of 60 situations right on the average
Dust 270
56% better than 71%
0.71 better than 40%
78.6 better than 42%
0.98 better than 37%
56% of 298 duels better than 80%
41% of 44 situations better than 60%
Inferno40
53% right on the average
0.66 better than 16%
73.8 better than 17%
0.97 better than 24%
52% of 130 duels better than 45%
43% of 14 situations better than 58%
Nuke18
56% right on the average
0.61 better than 5%
69.1 better than 6%
0.88 better than 9%
40% of 50 duels better than 8%
40% of 10 situations better than 49%
Ancient17
41% better than 20%
0.66 better than 16%
71.4 better than 10%
0.96 better than 32%
47% of 55 duels better than 30%
36% of 11 situations better than 45%
Anubis15
60% better than 76%
0.75 better than 58%
78.6 better than 40%
1.02-
51% of 55 duels better than 46%
39% of 18 situations better than 49%
Cache6
33% -
0.61 -
69.9 -
0.87-
57% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lastt plays

Across 263 matches lastt averages K/R 0.71 and ADR 76.9; the rating across the 222 rated matches is 1.00. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 15.5 kills per match with 39% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 83 of 222 matches the rating was 1.10 or higher (37%), in 85 it was below 0.90. In 201 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. lastt loses the most ELO on Mirage (−140 ELO, win rate 55%). Things go best on Dust 2 (+127 ELO, win rate 56%). Match no. 4 of the day goes best: 68% win rate, +27 ELO. Improved over the last three months: ELO +263. Got weaker: Rating −0.08, Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.1. Last 30 days: 95 matches, win rate 57%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.